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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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If we figure out why people play differant game types......
13
814 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
802 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Behavioral Game Design (Article by John Hopson) [requested]
0
1392 by stumps
01/29/2006 - 18:54
n/a
[TiGD] Sources of tension
21
906 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
"one page" what's important when designing a game
0
542 by Scurra
11/30/2005 - 13:30
n/a
Favours
10
741 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
[TiGD] Delta influencing choices with varying # of players
6
669 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Random vs Targetted hazards
5
706 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Sharing the role of the vilain
15
748 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
board games for children
7
679 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
[TIGD] Seat order effect (Common Problem #3)
30
845 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
Functional Game Design
1
526 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
831 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #1: Decision Theory and Games
23
900 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theory Series #2: Game Theory (part 1)
3
752 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Giving newcomers a chance.
6
651 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Customizable Two-Player Games
2
536 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player interaction
14
844 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Separating the thematic wheat from the chaff
6
716 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Deconstructing "Lost Cities"
0
714 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
805 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2215 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Player goals 3 -- Victory Point acquisition games
8
708 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Determining project goals
22
781 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2265 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
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by Dr. Radut