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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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If we figure out why people play differant game types......
13
758 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
759 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Behavioral Game Design (Article by John Hopson) [requested]
0
1353 by stumps
01/29/2006 - 18:54
n/a
[TiGD] Sources of tension
21
829 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
"one page" what's important when designing a game
0
517 by Scurra
11/30/2005 - 13:30
n/a
Favours
10
709 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
[TiGD] Delta influencing choices with varying # of players
6
637 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Random vs Targetted hazards
5
676 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Sharing the role of the vilain
15
702 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
board games for children
7
630 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
[TIGD] Seat order effect (Common Problem #3)
30
808 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
777 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #1: Decision Theory and Games
23
816 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theory Series #2: Game Theory (part 1)
3
718 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Giving newcomers a chance.
6
618 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Customizable Two-Player Games
2
517 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player interaction
14
801 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Separating the thematic wheat from the chaff
6
674 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Deconstructing "Lost Cities"
0
685 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
764 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2066 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Player goals 3 -- Victory Point acquisition games
8
679 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Determining project goals
22
739 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2173 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
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by Dr. Radut