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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliessort iconViewsCreatedLast reply
[TiGD] Player goals 2: Race games
13
694 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] New series: "player goals"
11
644 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
And still another proposed series: "Player Experiences&
11
610 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Re-Tooling Monopoly
10
1097 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
New Journal of Boardgame Design article: The Art of Scoring
10
1055 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Event Cards: A disappointing feature
10
1224 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Favours
10
704 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Going beyond "risk/reward"
10
750 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Chit-Pull System
8
1855 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TiGD] Player goals 3 -- Victory Point acquisition games
8
677 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 1: Motivating players' goals
8
640 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
Proposed TiGD series: "Common problems"
8
587 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
[TiGD] Keep it simple
7
2432 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
board games for children
7
628 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Philips Entertaible - A new form of board game?
6
1037 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
[TiGD] Delta influencing choices with varying # of players
6
635 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Rating board games
6
773 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Giving newcomers a chance.
6
613 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Separating the thematic wheat from the chaff
6
670 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Another proposed TiGD series: "Game mechanics"
6
622 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Board Game Design Blogs
5
1134 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Random vs Targetted hazards
5
673 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
[TiGD] "Fiddly-ness": Definition and design consid
5
761 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Another proposed TiGD series: "Deconstructing [GAME X]&
5
615 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
Variety in Games
4
1048 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
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by Dr. Radut