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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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[TiGD] - Designing Game Instructions
15
719 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] "Fiddly-ness": Definition and design consid
5
764 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Variety in Games
4
1053 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
Traveling mechanics
16
1167 by Rick-Holzgrafe
02/08/2006 - 17:49
by MattMiller
02/13/2006 - 10:43
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1626 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Sharing the role of the vilain
15
703 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
Separating the thematic wheat from the chaff
6
675 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2174 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Re-Tooling Monopoly
10
1102 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
Rating board games
6
778 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Random vs Targetted hazards
5
676 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Proposed TiGD series: "Common problems"
8
592 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Philips Entertaible - A new form of board game?
6
1044 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
ORIGINS or GenCon Indy, anyone?
0
868 by Willi_B
06/19/2006 - 08:36
n/a
Once more with feeling...
22
1144 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
New Journal of Boardgame Design article: The Art of Scoring
10
1059 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
If we figure out why people play differant game types......
13
758 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
759 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Giving newcomers a chance.
6
618 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Favours
10
709 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Event Cards: A disappointing feature
10
1235 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Empty hands in CCG
13
1249 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Deterministic Vs Random models
29
2419 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
Designer's Block
2
910 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
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by Dr. Radut