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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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[TiGD] - Designing Game Instructions
15
805 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] "Fiddly-ness": Definition and design consid
5
846 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Variety in Games
4
1126 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
Traveling mechanics
16
1265 by Rick-Holzgrafe
02/08/2006 - 17:49
by MattMiller
02/13/2006 - 10:43
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1732 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Sharing the role of the vilain
15
780 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
Separating the thematic wheat from the chaff
6
759 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2336 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Re-Tooling Monopoly
10
1190 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
Rating board games
6
872 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Random vs Targetted hazards
5
737 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Proposed TiGD series: "Common problems"
8
661 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Philips Entertaible - A new form of board game?
6
1128 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
ORIGINS or GenCon Indy, anyone?
0
918 by Willi_B
06/19/2006 - 08:36
n/a
Once more with feeling...
22
1292 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
New Journal of Boardgame Design article: The Art of Scoring
10
1146 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
If we figure out why people play differant game types......
13
871 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
864 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Giving newcomers a chance.
6
673 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Functional Game Design
1
544 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Favours
10
769 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Event Cards: A disappointing feature
10
1399 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Empty hands in CCG
13
1333 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Deterministic Vs Random models
29
2746 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
Designer's Block
2
958 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
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by Dr. Radut