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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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[TiGD] Player Goals 4 -- Cash acquisition games
4
686 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player goals 2: Race games
13
695 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] - Designing Game Instructions
15
714 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 1: Motivating players' goals
8
643 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] New series: "player goals"
11
647 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1623 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1594 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Another proposed TiGD series: "Game mechanics"
6
627 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Moving ahead -- where shall we start?
2
578 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
And still another proposed series: "Player Experiences&
11
611 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Proposed TiGD series: "Common problems"
8
589 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
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by Dr. Radut