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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
[TIGD] Seat order effect (Common Problem #3)
30
845 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3151 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Analysis Paralysis (Common Problem #1)
19
1393 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1682 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Going beyond "risk/reward"
10
799 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1672 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2261 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Action Point Allowance
23
1980 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
[TiGD] Moving ahead -- where shall we start?
2
608 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
And still another proposed series: "Player Experiences&
11
645 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Another proposed TiGD series: "Game mechanics"
6
690 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Proposed TiGD series: "Common problems"
8
626 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
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by Dr. Radut