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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliessort iconViewsCreatedLast reply
[TiGD] Player Goals 4 -- Cash acquisition games
4
688 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
"Stolen" ideas
3
964 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Complexity and unbalance due to successive expansions
3
964 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
[TiGD] Theory Series #2: Game Theory (part 1)
3
720 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Designer's Block
2
910 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
Customizable Two-Player Games
2
518 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Moving ahead -- where shall we start?
2
579 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Functional Game Design
1
498 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
ORIGINS or GenCon Indy, anyone?
0
868 by Willi_B
06/19/2006 - 08:36
n/a
Behavioral Game Design (Article by John Hopson) [requested]
0
1355 by stumps
01/29/2006 - 18:54
n/a
"one page" what's important when designing a game
0
517 by Scurra
11/30/2005 - 13:30
n/a
[TiGD] Deconstructing "Lost Cities"
0
686 by zaiga
03/17/2005 - 10:28
n/a
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by Dr. Radut