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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
892 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
10124 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
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627 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Another proposed TiGD series: "Game mechanics"
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694 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
And still another proposed series: "Player Experiences&
11
648 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
610 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Action Point Allowance
23
1999 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2270 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1679 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Going beyond "risk/reward"
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802 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1688 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TIGD] Analysis Paralysis (Common Problem #1)
19
1402 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3169 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Seat order effect (Common Problem #3)
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845 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] New series: "player goals"
11
698 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
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2824 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
Customizable Two-Player Games
2
537 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player goals 1: Motivating players' goals
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671 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
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750 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
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715 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 3 -- Victory Point acquisition games
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709 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Theme Design
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1314 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
Another proposed TiGD series: "Deconstructing [GAME X]&
5
640 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Determining project goals
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781 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player Goals 4 -- Cash acquisition games
4
718 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
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