Skip to Content

Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
Sticky: New forum: Topics in Game Design
0
868 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
9623 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
8
587 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Another proposed TiGD series: "Game mechanics"
6
623 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
And still another proposed series: "Player Experiences&
11
610 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
576 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Action Point Allowance
23
1831 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2163 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1591 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Going beyond "risk/reward"
10
751 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1620 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TIGD] Analysis Paralysis (Common Problem #1)
19
1336 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3029 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Seat order effect (Common Problem #3)
30
805 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] New series: "player goals"
11
645 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
2700 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
Customizable Two-Player Games
2
514 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player goals 1: Motivating players' goals
8
640 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
15
713 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
13
695 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 3 -- Victory Point acquisition games
8
677 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Theme Design
24
1258 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
Another proposed TiGD series: "Deconstructing [GAME X]&
5
615 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Determining project goals
22
737 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player Goals 4 -- Cash acquisition games
4
682 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut