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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
870 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
9650 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
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589 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
And still another proposed series: "Player Experiences&
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611 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
578 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Another proposed TiGD series: "Game mechanics"
6
627 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1594 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1623 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] New series: "player goals"
11
647 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Player goals 1: Motivating players' goals
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643 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
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714 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
13
695 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player Goals 4 -- Cash acquisition games
4
686 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2169 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Determining project goals
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738 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player goals 3 -- Victory Point acquisition games
8
679 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2061 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] "Fiddly-ness": Definition and design consid
5
763 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing "Lost Cities"
0
684 by zaiga
03/17/2005 - 10:28
n/a
Separating the thematic wheat from the chaff
6
674 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
801 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Customizable Two-Player Games
2
514 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Giving newcomers a chance.
6
615 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
[TiGD] Theory Series #2: Game Theory (part 1)
3
717 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
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by Dr. Radut