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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
892 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
10100 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
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627 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
And still another proposed series: "Player Experiences&
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646 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
609 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Another proposed TiGD series: "Game mechanics"
6
693 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1675 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1683 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] New series: "player goals"
11
695 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Player goals 1: Motivating players' goals
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671 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
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749 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
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715 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
Another proposed TiGD series: "Deconstructing [GAME X]&
5
638 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player Goals 4 -- Cash acquisition games
4
718 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2264 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Determining project goals
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780 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player goals 3 -- Victory Point acquisition games
8
707 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2208 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] "Fiddly-ness": Definition and design consid
5
803 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing "Lost Cities"
0
714 by zaiga
03/17/2005 - 10:28
n/a
Separating the thematic wheat from the chaff
6
714 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
844 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Customizable Two-Player Games
2
536 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Giving newcomers a chance.
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650 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
[TiGD] Theory Series #2: Game Theory (part 1)
3
751 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
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