Topics in Game Design
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Sticky: New forum: Topics in Game Design |
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by jwarrend 07/06/2004 - 13:30 |
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Sticky: [TiGD] Topics in Game Design Schedule |
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21116 |
by jwarrend 07/28/2004 - 13:02 |
by jwarrend 08/31/2004 - 09:21 |
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Proposed TiGD series: "Common problems" |
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1608 |
by jwarrend 07/06/2004 - 13:34 |
by GeminiWeb 07/07/2004 - 18:40 |
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And still another proposed series: "Player Experiences& |
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1582 |
by jwarrend 07/06/2004 - 14:47 |
by Brykovian 07/13/2004 - 15:22 |
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[TiGD] Moving ahead -- where shall we start? |
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1411 |
by jwarrend 07/14/2004 - 12:01 |
by SVan 07/14/2004 - 13:41 |
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Another proposed TiGD series: "Game mechanics" |
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1685 |
by jwarrend 07/06/2004 - 14:32 |
by jwarrend 07/15/2004 - 10:01 |
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[TiGD] Week 3: "Tile laying games" |
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4620 |
by jwarrend 08/02/2004 - 11:52 |
by Scurra 08/06/2004 - 06:09 |
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TIGD Wk 4: Role Selection |
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3737 |
by Anonymous 08/09/2004 - 15:22 |
by Scurra 08/11/2004 - 18:31 |
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[TiGD] New series: "player goals" |
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1709 |
by jwarrend 08/31/2004 - 09:24 |
by Anonymous 09/07/2004 - 10:16 |
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[TiGD] Player goals 1: Motivating players' goals |
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1561 |
by jwarrend 09/14/2004 - 12:06 |
by Anonymous 09/15/2004 - 16:03 |
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[TiGD] - Designing Game Instructions |
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1846 |
by Anonymous 09/15/2004 - 22:11 |
by Anonymous 09/21/2004 - 17:24 |
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[TiGD] Player goals 2: Race games |
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1627 |
by jwarrend 09/20/2004 - 07:27 |
by Scurra 09/22/2004 - 16:41 |
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Another proposed TiGD series: "Deconstructing [GAME X]& |
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1457 |
by zaiga 10/13/2004 - 11:25 |
by Zzzzz 10/14/2004 - 15:23 |
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[TiGD] Player Goals 4 -- Cash acquisition games |
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1550 |
by jwarrend 10/25/2004 - 10:39 |
by RookieDesign 11/18/2004 - 03:31 |
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Roll-and-Move & Track Advancement Games |
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5562 |
by Anonymous 07/26/2004 - 17:12 |
by Anonymous 11/18/2004 - 16:17 |
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[TiGD] Determining project goals |
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1869 |
by jwarrend 10/18/2004 - 10:27 |
by Brykovian 12/02/2004 - 16:29 |
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[TiGD] Player goals 3 -- Victory Point acquisition games |
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1630 |
by jwarrend 09/27/2004 - 11:26 |
by zaiga 12/23/2004 - 13:47 |
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[TiGD] Deconstructing Ticket to Ride |
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6673 |
by zaiga 01/07/2005 - 10:43 |
by Scurra 02/23/2005 - 20:50 |
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[TiGD] "Fiddly-ness": Definition and design consid |
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1913 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
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[TiGD] Deconstructing "Lost Cities" |
0
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1672 |
by zaiga 03/17/2005 - 10:28 |
n/a | |
Separating the thematic wheat from the chaff |
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1625 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
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[TiGD] Player interaction |
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1914 |
by jwarrend 04/02/2005 - 14:11 |
by Scurra 06/08/2005 - 06:41 |
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Customizable Two-Player Games |
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1492 |
by Anonymous 09/09/2004 - 10:52 |
by larienna 06/20/2005 - 07:22 |
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Giving newcomers a chance. |
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1567 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
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[TiGD] Theory Series #2: Game Theory (part 1) |
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1690 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
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