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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
871 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
9674 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
8
591 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
And still another proposed series: "Player Experiences&
11
614 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
579 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Another proposed TiGD series: "Game mechanics"
6
628 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1597 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1626 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] New series: "player goals"
11
651 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Player goals 1: Motivating players' goals
8
645 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
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717 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
13
696 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player Goals 4 -- Cash acquisition games
4
688 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2173 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Determining project goals
22
739 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player goals 3 -- Victory Point acquisition games
8
679 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2067 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] "Fiddly-ness": Definition and design consid
5
764 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing "Lost Cities"
0
685 by zaiga
03/17/2005 - 10:28
n/a
Separating the thematic wheat from the chaff
6
674 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
802 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Customizable Two-Player Games
2
517 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Giving newcomers a chance.
6
618 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
[TiGD] Theory Series #2: Game Theory (part 1)
3
720 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
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