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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
892 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
10130 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
"one page" what's important when designing a game
0
543 by Scurra
11/30/2005 - 13:30
n/a
"Stolen" ideas
3
1004 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Action Point Allowance
23
2001 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
And still another proposed series: "Player Experiences&
11
648 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Another proposed TiGD series: "Deconstructing [GAME X]&
5
640 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
Another proposed TiGD series: "Game mechanics"
6
694 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Behavioral Game Design (Article by John Hopson) [requested]
0
1397 by stumps
01/29/2006 - 18:54
n/a
Board Game Design Blogs
5
1173 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
board games for children
7
686 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
CCG's and Branding
26
1340 by Willi_B
06/25/2006 - 12:32
by Willi_B
07/05/2006 - 22:40
Complexity and unbalance due to successive expansions
3
1000 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
Customizable Two-Player Games
2
537 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Designer's Block
2
942 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
Deterministic Vs Random models
29
2573 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
Empty hands in CCG
13
1300 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Event Cards: A disappointing feature
10
1320 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Favours
10
742 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Functional Game Design
1
526 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Giving newcomers a chance.
6
653 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Going beyond "risk/reward"
10
804 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
If we figure out why people play differant game types......
13
815 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
New Journal of Boardgame Design article: The Art of Scoring
10
1101 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Once more with feeling...
22
1198 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
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by Dr. Radut