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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
870 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
9645 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
"one page" what's important when designing a game
0
516 by Scurra
11/30/2005 - 13:30
n/a
"Stolen" ideas
3
960 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Action Point Allowance
23
1835 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
And still another proposed series: "Player Experiences&
11
611 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
Another proposed TiGD series: "Game mechanics"
6
627 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Behavioral Game Design (Article by John Hopson) [requested]
0
1351 by stumps
01/29/2006 - 18:54
n/a
Board Game Design Blogs
5
1137 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
board games for children
7
629 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
CCG's and Branding
26
1295 by Willi_B
06/25/2006 - 12:32
by Willi_B
07/05/2006 - 22:40
Complexity and unbalance due to successive expansions
3
956 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
Customizable Two-Player Games
2
514 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Designer's Block
2
906 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
Deterministic Vs Random models
29
2418 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
Empty hands in CCG
13
1244 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Event Cards: A disappointing feature
10
1230 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Favours
10
707 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Giving newcomers a chance.
6
615 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Going beyond "risk/reward"
10
755 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
If we figure out why people play differant game types......
13
755 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
New Journal of Boardgame Design article: The Art of Scoring
10
1058 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Once more with feeling...
22
1142 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
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by Dr. Radut