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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
Sharing the role of the vilain
15
834 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
Functional Game Design
1
556 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
896 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #2: Game Theory (part 1)
3
825 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
[TiGD] Theory Series #1: Decision Theory and Games
23
1055 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
Empty hands in CCG
13
1394 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Giving newcomers a chance.
6
699 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Separating the thematic wheat from the chaff
6
791 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
922 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
[TiGD] Deconstructing "Lost Cities"
0
769 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
865 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Deterministic Vs Random models
29
2828 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2602 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
Once more with feeling...
22
1353 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
[TiGD] Player Goals 4 -- Cash acquisition games
4
770 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
[TiGD] Determining project goals
22
909 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Another proposed TiGD series: "Deconstructing [GAME X]&
5
673 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Theme Design
24
1470 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
[TiGD] Player goals 3 -- Victory Point acquisition games
8
770 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 2: Race games
13
748 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] - Designing Game Instructions
15
846 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 1: Motivating players' goals
8
709 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
Customizable Two-Player Games
2
583 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
3070 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
[TiGD] New series: "player goals"
11
793 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
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by Dr. Radut