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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
Sharing the role of the vilain
15
702 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
776 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #2: Game Theory (part 1)
3
717 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
[TiGD] Theory Series #1: Decision Theory and Games
23
814 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
Empty hands in CCG
13
1245 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Giving newcomers a chance.
6
615 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Separating the thematic wheat from the chaff
6
674 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
801 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
[TiGD] Deconstructing "Lost Cities"
0
684 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
763 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Deterministic Vs Random models
29
2418 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2061 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
Once more with feeling...
22
1142 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
[TiGD] Player Goals 4 -- Cash acquisition games
4
686 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
[TiGD] Determining project goals
22
738 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Theme Design
24
1265 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
[TiGD] Player goals 3 -- Victory Point acquisition games
8
679 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 2: Race games
13
695 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] - Designing Game Instructions
15
714 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 1: Motivating players' goals
8
643 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
Customizable Two-Player Games
2
514 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
2705 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
[TiGD] New series: "player goals"
11
647 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
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by Dr. Radut