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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
[TIGD] Seat order effect (Common Problem #3)
30
808 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3038 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Analysis Paralysis (Common Problem #1)
19
1339 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1625 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Going beyond "risk/reward"
10
757 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1594 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2170 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Action Point Allowance
23
1835 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
[TiGD] Moving ahead -- where shall we start?
2
578 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
And still another proposed series: "Player Experiences&
11
611 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Another proposed TiGD series: "Game mechanics"
6
627 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Proposed TiGD series: "Common problems"
8
589 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
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by Dr. Radut