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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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If we figure out why people play differant game types......
13
815 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
804 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Behavioral Game Design (Article by John Hopson) [requested]
0
1397 by stumps
01/29/2006 - 18:54
n/a
[TiGD] Sources of tension
21
917 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
"one page" what's important when designing a game
0
543 by Scurra
11/30/2005 - 13:30
n/a
Favours
10
742 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
[TiGD] Delta influencing choices with varying # of players
6
671 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Random vs Targetted hazards
5
706 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Sharing the role of the vilain
15
751 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
board games for children
7
686 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
[TIGD] Seat order effect (Common Problem #3)
30
847 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
Functional Game Design
1
526 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
833 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #1: Decision Theory and Games
23
902 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theory Series #2: Game Theory (part 1)
3
756 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Giving newcomers a chance.
6
653 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Customizable Two-Player Games
2
537 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player interaction
14
849 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Separating the thematic wheat from the chaff
6
717 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Deconstructing "Lost Cities"
0
714 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
808 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2223 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Player goals 3 -- Victory Point acquisition games
8
709 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Determining project goals
22
781 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2270 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
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by Dr. Radut