Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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[TiGD] Player goals 2: Race games |
13
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1621 |
by jwarrend 09/20/2004 - 07:27 |
by Scurra 09/22/2004 - 16:41 |
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[TiGD] New series: "player goals" |
11
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1702 |
by jwarrend 08/31/2004 - 09:24 |
by Anonymous 09/07/2004 - 10:16 |
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And still another proposed series: "Player Experiences& |
11
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1573 |
by jwarrend 07/06/2004 - 14:47 |
by Brykovian 07/13/2004 - 15:22 |
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Re-Tooling Monopoly |
10
|
3506 |
by NetWolf 04/24/2006 - 16:42 |
by Zzzzz 04/26/2006 - 10:31 |
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New Journal of Boardgame Design article: The Art of Scoring |
10
|
3538 |
by Jonathan 03/20/2006 - 14:59 |
by evilupine 03/30/2006 - 07:11 |
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Event Cards: A disappointing feature |
10
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5113 |
by Triktrak 12/31/2005 - 12:33 |
by Ska_baron 06/01/2006 - 17:01 |
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Favours |
10
|
1693 |
by Anonymous 10/30/2005 - 15:47 |
by Horoku 11/27/2005 - 21:53 |
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Going beyond "risk/reward" |
10
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2441 |
by jwarrend 08/05/2004 - 11:24 |
by stumps 01/29/2006 - 18:56 |
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[TiGD] Chit-Pull System |
8
|
5430 |
by Zzzzz 07/10/2006 - 13:58 |
by Willi_B 07/14/2006 - 12:02 |
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[TiGD] Player goals 3 -- Victory Point acquisition games |
8
|
1623 |
by jwarrend 09/27/2004 - 11:26 |
by zaiga 12/23/2004 - 13:47 |
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[TiGD] Player goals 1: Motivating players' goals |
8
|
1552 |
by jwarrend 09/14/2004 - 12:06 |
by Anonymous 09/15/2004 - 16:03 |
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Proposed TiGD series: "Common problems" |
8
|
1601 |
by jwarrend 07/06/2004 - 13:34 |
by GeminiWeb 07/07/2004 - 18:40 |
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[TiGD] Keep it simple |
7
|
7124 |
by Zzzzz 07/05/2006 - 14:27 |
by Anonymous 07/22/2006 - 15:47 |
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board games for children |
7
|
1569 |
by Anonymous 09/30/2005 - 06:55 |
by HRPuffenstuf 10/01/2005 - 14:05 |
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Philips Entertaible - A new form of board game? |
6
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3293 |
by MPT 02/03/2006 - 08:41 |
by phpbbadmin 02/08/2006 - 09:28 |
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[TiGD] Delta influencing choices with varying # of players |
6
|
1483 |
by zaiga 11/09/2005 - 09:26 |
by FateTriarrii 11/19/2005 - 23:42 |
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Rating board games |
6
|
1931 |
by markmist 08/26/2005 - 13:13 |
by Scurra 08/27/2005 - 05:19 |
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Giving newcomers a chance. |
6
|
1556 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
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Separating the thematic wheat from the chaff |
6
|
1618 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
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Another proposed TiGD series: "Game mechanics" |
6
|
1675 |
by jwarrend 07/06/2004 - 14:32 |
by jwarrend 07/15/2004 - 10:01 |
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Board Game Design Blogs |
5
|
3464 |
by markmist 03/06/2006 - 14:59 |
by markmist 03/22/2006 - 13:57 |
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Random vs Targetted hazards |
5
|
1722 |
by larienna 11/04/2005 - 20:16 |
by larienna 11/06/2005 - 14:55 |
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[TiGD] "Fiddly-ness": Definition and design consid |
5
|
1899 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
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Another proposed TiGD series: "Deconstructing [GAME X]& |
5
|
1450 |
by zaiga 10/13/2004 - 11:25 |
by Zzzzz 10/14/2004 - 15:23 |
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Variety in Games |
4
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3562 |
by larienna 03/07/2006 - 21:43 |
by Johan 03/09/2006 - 05:09 |
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