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Topics in Game Design

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[TiGD] Player goals 2: Race games
13
1621 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] New series: "player goals"
11
1702 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
And still another proposed series: "Player Experiences&
11
1573 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Re-Tooling Monopoly
10
3506 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
New Journal of Boardgame Design article: The Art of Scoring
10
3538 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Event Cards: A disappointing feature
10
5113 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Favours
10
1693 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Going beyond "risk/reward"
10
2441 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Chit-Pull System
8
5430 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TiGD] Player goals 3 -- Victory Point acquisition games
8
1623 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 1: Motivating players' goals
8
1552 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
Proposed TiGD series: "Common problems"
8
1601 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
[TiGD] Keep it simple
7
7124 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
board games for children
7
1569 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Philips Entertaible - A new form of board game?
6
3293 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
[TiGD] Delta influencing choices with varying # of players
6
1483 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Rating board games
6
1931 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Giving newcomers a chance.
6
1556 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Separating the thematic wheat from the chaff
6
1618 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Another proposed TiGD series: "Game mechanics"
6
1675 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Board Game Design Blogs
5
3464 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Random vs Targetted hazards
5
1722 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
[TiGD] "Fiddly-ness": Definition and design consid
5
1899 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Another proposed TiGD series: "Deconstructing [GAME X]&
5
1450 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
Variety in Games
4
3562 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
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by Dr. Radut