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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliessort iconViewsCreatedLast reply
[TiGD] Player Goals 4 -- Cash acquisition games
4
683 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
"Stolen" ideas
3
960 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Complexity and unbalance due to successive expansions
3
956 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
[TiGD] Theory Series #2: Game Theory (part 1)
3
715 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Designer's Block
2
906 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
Customizable Two-Player Games
2
514 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Moving ahead -- where shall we start?
2
577 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
ORIGINS or GenCon Indy, anyone?
0
866 by Willi_B
06/19/2006 - 08:36
n/a
Behavioral Game Design (Article by John Hopson) [requested]
0
1351 by stumps
01/29/2006 - 18:54
n/a
"one page" what's important when designing a game
0
515 by Scurra
11/30/2005 - 13:30
n/a
[TiGD] Deconstructing "Lost Cities"
0
683 by zaiga
03/17/2005 - 10:28
n/a
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by Dr. Radut