Skip to Content

Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliessort iconViewsCreatedLast reply
[TiGD] Player Goals 4 -- Cash acquisition games
4
718 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
"Stolen" ideas
3
1004 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
Complexity and unbalance due to successive expansions
3
998 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
[TiGD] Theory Series #2: Game Theory (part 1)
3
754 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Designer's Block
2
941 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
Customizable Two-Player Games
2
536 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Moving ahead -- where shall we start?
2
610 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Functional Game Design
1
526 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
ORIGINS or GenCon Indy, anyone?
0
896 by Willi_B
06/19/2006 - 08:36
n/a
Behavioral Game Design (Article by John Hopson) [requested]
0
1396 by stumps
01/29/2006 - 18:54
n/a
"one page" what's important when designing a game
0
542 by Scurra
11/30/2005 - 13:30
n/a
[TiGD] Deconstructing "Lost Cities"
0
714 by zaiga
03/17/2005 - 10:28
n/a
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut