Skip to Content

Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
Topicsort iconRepliesViewsCreatedLast reply
Sticky: [TiGD] Topics in Game Design Schedule
2
10695 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Sticky: New forum: Topics in Game Design
0
933 by jwarrend
07/06/2004 - 13:30
n/a
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1778 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
[TiGD] Theory Series #2: Game Theory (part 1)
3
827 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
[TiGD] Theory Series #1: Decision Theory and Games
23
1057 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theme Design
24
1474 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
[TiGD] State Tracking
18
1382 by Zzzzz
06/29/2006 - 16:32
by w0rf
07/07/2006 - 00:17
[TiGD] Sources of tension
21
1049 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
[TIGD] Seat order effect (Common Problem #3)
30
973 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
3079 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
[TiGD] Player interaction
14
923 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
[TiGD] Player Goals 4 -- Cash acquisition games
4
770 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
[TiGD] Player goals 3 -- Victory Point acquisition games
8
772 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 2: Race games
13
749 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 1: Motivating players' goals
8
710 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] New series: "player goals"
11
795 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Moving ahead -- where shall we start?
2
656 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3531 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TiGD] Keep it simple
7
2684 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
[TiGD] Determining project goals
22
912 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Delta influencing choices with varying # of players
6
705 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2607 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Deconstructing "Lost Cities"
0
769 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] Chit-Pull System
8
2077 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TIGD] Analysis Paralysis (Common Problem #1)
19
1459 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut