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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: [TiGD] Topics in Game Design Schedule
2
9928 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Sticky: New forum: Topics in Game Design
0
881 by jwarrend
07/06/2004 - 13:30
n/a
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1630 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
[TiGD] Theory Series #2: Game Theory (part 1)
3
737 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
[TiGD] Theory Series #1: Decision Theory and Games
23
841 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theme Design
24
1298 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
[TiGD] State Tracking
18
1306 by Zzzzz
06/29/2006 - 16:32
by w0rf
07/07/2006 - 00:17
[TiGD] Sources of tension
21
853 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
[TIGD] Seat order effect (Common Problem #3)
30
824 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
2762 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
[TiGD] Player interaction
14
832 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
[TiGD] Player Goals 4 -- Cash acquisition games
4
705 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
[TiGD] Player goals 3 -- Victory Point acquisition games
8
697 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 2: Race games
13
707 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 1: Motivating players' goals
8
660 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] New series: "player goals"
11
670 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Moving ahead -- where shall we start?
2
592 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3112 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TiGD] Keep it simple
7
2499 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
[TiGD] Determining project goals
22
764 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Delta influencing choices with varying # of players
6
654 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2155 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Deconstructing "Lost Cities"
0
702 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] Chit-Pull System
8
1904 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TIGD] Analysis Paralysis (Common Problem #1)
19
1372 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
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by Dr. Radut