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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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[TiGD] - Designing Game Instructions
15
714 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] "Fiddly-ness": Definition and design consid
5
763 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Variety in Games
4
1050 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
Traveling mechanics
16
1162 by Rick-Holzgrafe
02/08/2006 - 17:49
by MattMiller
02/13/2006 - 10:43
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1623 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Sharing the role of the vilain
15
701 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
Separating the thematic wheat from the chaff
6
673 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2169 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Re-Tooling Monopoly
10
1100 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
Rating board games
6
776 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Random vs Targetted hazards
5
674 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Proposed TiGD series: "Common problems"
8
589 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Philips Entertaible - A new form of board game?
6
1041 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
ORIGINS or GenCon Indy, anyone?
0
866 by Willi_B
06/19/2006 - 08:36
n/a
Once more with feeling...
22
1142 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
New Journal of Boardgame Design article: The Art of Scoring
10
1056 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
If we figure out why people play differant game types......
13
755 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
755 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Giving newcomers a chance.
6
615 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Functional Game Design
1
497 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Favours
10
706 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Event Cards: A disappointing feature
10
1230 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Empty hands in CCG
13
1244 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
Deterministic Vs Random models
29
2418 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
Designer's Block
2
906 by Anonymous
07/16/2006 - 12:47
by Hedge-o-Matic
07/16/2006 - 16:00
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by Dr. Radut