Topics in Game Design
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
[TiGD] - Designing Game Instructions |
15
|
1837 |
by Anonymous 09/15/2004 - 22:11 |
by Anonymous 09/21/2004 - 17:24 |
|
[TiGD] "Fiddly-ness": Definition and design consid |
5
|
1899 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
|
Variety in Games |
4
|
3562 |
by larienna 03/07/2006 - 21:43 |
by Johan 03/09/2006 - 05:09 |
|
Traveling mechanics |
16
|
4394 |
by Rick-Holzgrafe 02/08/2006 - 17:49 |
by MattMiller 02/13/2006 - 10:43 |
|
TIGD Wk 4: Role Selection |
34
|
3725 |
by Anonymous 08/09/2004 - 15:22 |
by Scurra 08/11/2004 - 18:31 |
|
Sharing the role of the vilain |
15
|
1808 |
by larienna 09/26/2005 - 20:27 |
by Anonymous 11/05/2005 - 14:18 |
|
Separating the thematic wheat from the chaff |
6
|
1618 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
|
Roll-and-Move & Track Advancement Games |
42
|
5543 |
by Anonymous 07/26/2004 - 17:12 |
by Anonymous 11/18/2004 - 16:17 |
|
Re-Tooling Monopoly |
10
|
3506 |
by NetWolf 04/24/2006 - 16:42 |
by Zzzzz 04/26/2006 - 10:31 |
|
Rating board games |
6
|
1931 |
by markmist 08/26/2005 - 13:13 |
by Scurra 08/27/2005 - 05:19 |
|
Random vs Targetted hazards |
5
|
1722 |
by larienna 11/04/2005 - 20:16 |
by larienna 11/06/2005 - 14:55 |
|
Proposed TiGD series: "Common problems" |
8
|
1601 |
by jwarrend 07/06/2004 - 13:34 |
by GeminiWeb 07/07/2004 - 18:40 |
|
Philips Entertaible - A new form of board game? |
6
|
3293 |
by MPT 02/03/2006 - 08:41 |
by phpbbadmin 02/08/2006 - 09:28 |
|
ORIGINS or GenCon Indy, anyone? |
0
|
2666 |
by Willi_B 06/19/2006 - 08:36 |
n/a | |
Once more with feeling... |
22
|
3767 |
by Anonymous 11/14/2004 - 19:42 |
by Rick-Holzgrafe 06/19/2006 - 18:33 |
|
New Journal of Boardgame Design article: The Art of Scoring |
10
|
3538 |
by Jonathan 03/20/2006 - 14:59 |
by evilupine 03/30/2006 - 07:11 |
|
If we figure out why people play differant game types...... |
13
|
1968 |
by sfictre 11/15/2005 - 17:27 |
by stumps 01/31/2006 - 23:24 |
|
Going beyond "risk/reward" |
10
|
2441 |
by jwarrend 08/05/2004 - 11:24 |
by stumps 01/29/2006 - 18:56 |
|
Giving newcomers a chance. |
6
|
1556 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
|
Functional Game Design |
1
|
1488 |
by Scurra 08/29/2005 - 07:38 |
by sedjtroll 08/29/2005 - 07:42 |
|
Favours |
10
|
1693 |
by Anonymous 10/30/2005 - 15:47 |
by Horoku 11/27/2005 - 21:53 |
|
Event Cards: A disappointing feature |
10
|
5113 |
by Triktrak 12/31/2005 - 12:33 |
by Ska_baron 06/01/2006 - 17:01 |
|
Empty hands in CCG |
13
|
3904 |
by larienna 06/24/2005 - 12:22 |
by Discord 06/07/2006 - 22:38 |
|
Deterministic Vs Random models |
29
|
6824 |
by Anonymous 02/01/2005 - 19:06 |
by CRasterImage 05/10/2006 - 15:02 |
|
Designer's Block |
2
|
3175 |
by Anonymous 07/16/2006 - 12:47 |
by Hedge-o-Matic 07/16/2006 - 16:00 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread