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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
Topicsort iconRepliesViewsCreatedLast reply
Customizable Two-Player Games
2
515 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Complexity and unbalance due to successive expansions
3
958 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
CCG's and Branding
26
1295 by Willi_B
06/25/2006 - 12:32
by Willi_B
07/05/2006 - 22:40
board games for children
7
630 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Board Game Design Blogs
5
1137 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Behavioral Game Design (Article by John Hopson) [requested]
0
1352 by stumps
01/29/2006 - 18:54
n/a
Another proposed TiGD series: "Game mechanics"
6
627 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Another proposed TiGD series: "Deconstructing [GAME X]&
5
616 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
And still another proposed series: "Player Experiences&
11
612 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Action Point Allowance
23
1836 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
"Stolen" ideas
3
961 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
"one page" what's important when designing a game
0
517 by Scurra
11/30/2005 - 13:30
n/a
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by Dr. Radut