Design Theory
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Topic | Replies | Views | Created | Last reply | |
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What would make the "Ultimate Board Game"? |
16
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2868 |
by Rick L 01/04/2017 - 14:31 |
by saluk 01/13/2017 - 18:04 |
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Best fonts for text heavy cards? |
15
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10616 |
by Evil ColSanders 11/22/2016 - 02:29 |
by Desprez 01/12/2017 - 22:31 |
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Defining Terms & Definitions (Layout Test) |
5
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1763 |
by BHFuturist 12/29/2016 - 02:17 |
by X3M 12/31/2016 - 11:33 |
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A new approach constisting of defining a design plan |
6
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2279 |
by larienna 12/16/2016 - 05:56 |
by larienna 12/28/2016 - 01:05 |
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Deterministic Combat System |
24
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5942 |
by questccg 11/14/2016 - 19:39 |
by questccg 12/18/2016 - 22:30 |
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Ideas on Cooperative Space Ship Handling |
15
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3266 |
by DarkDream 09/17/2016 - 14:33 |
by BHFuturist 12/16/2016 - 03:05 |
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Clarity and awkward wording on cards... |
21
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2966 |
by bbblackwell 11/04/2016 - 13:06 |
by BHFuturist 12/15/2016 - 23:23 |
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Trouble adding theme to a mechanic |
10
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2376 |
by regniwekim 12/10/2016 - 12:00 |
by BHFuturist 12/15/2016 - 23:03 |
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Game components for small/micro games that allow a lot of depth |
12
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2978 |
by larienna 11/24/2016 - 14:09 |
by BHFuturist 12/15/2016 - 19:16 |
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New Board Game Design Video Series |
2
|
1966 |
by bbblackwell 12/13/2016 - 11:10 |
by bbblackwell 12/14/2016 - 00:24 |
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Perfectionnism and OCD in game design: Virtue or Flaw |
17
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2814 |
by larienna 11/30/2016 - 16:39 |
by larienna 12/03/2016 - 15:24 |
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How much should we police players in co-ops? |
17
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2658 |
by bbblackwell 11/02/2016 - 11:39 |
by bbblackwell 11/09/2016 - 10:36 |
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Using Product Names |
6
|
2013 |
by zamajam 10/30/2016 - 20:40 |
by bbblackwell 11/02/2016 - 10:46 |
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How do you know if your game will be fun? |
26
|
4935 |
by mcneipl 10/12/2016 - 10:08 |
by Tedthebug 10/26/2016 - 02:58 |
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FOW Happens |
0
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1781 |
by Experimental Designs 10/23/2016 - 01:15 |
n/a | |
Universal Army Buffs |
6
|
2392 |
by Ghillieguy52 10/20/2016 - 18:43 |
by kos 10/22/2016 - 23:39 |
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Icon usage |
10
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2595 |
by Kirkatronics 10/11/2016 - 16:04 |
by BoardGent 10/15/2016 - 21:48 |
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Thoughts on "Super Upgraded Games" |
2
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1779 |
by Gabe 10/11/2016 - 03:19 |
by radioactivemouse 10/11/2016 - 08:29 |
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Letting Multiple Players Control One Avatar |
9
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2094 |
by regniwekim 10/08/2016 - 20:13 |
by saluk 10/10/2016 - 19:06 |
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Post-purchase cumulative balancing |
1
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1652 |
by Arcuate 10/07/2016 - 07:56 |
by ElKobold 10/07/2016 - 11:03 |
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A pirate game where players take turns as the captain |
8
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2685 |
by saluk 09/28/2016 - 16:55 |
by saluk 10/05/2016 - 18:28 |
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How to determine numerical values/quantitiy of cards in a card game? |
5
|
4549 |
by dogfromhell 10/02/2016 - 20:51 |
by BoardGent 10/03/2016 - 10:18 |
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The Sims + Magic the gathering: Creativity in game to improve immersion |
4
|
2409 |
by larienna 09/20/2016 - 23:20 |
by larienna 09/30/2016 - 13:09 |
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Single player games |
10
|
2573 |
by Tedthebug 09/04/2016 - 23:48 |
by Baarune 09/26/2016 - 20:45 |
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Theming Question Related to Time Travel |
12
|
2422 |
by harmon89 09/24/2016 - 13:21 |
by harmon89 09/26/2016 - 11:27 |
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