Design Theory
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Determining values for player rewards |
4
|
1896 |
by Grall Ritnos 04/14/2011 - 16:20 |
by Yamahako 04/15/2011 - 11:13 |
|
Clarifying the same term for multiple purposes |
4
|
1559 |
by topdeck 03/30/2011 - 09:12 |
by topdeck 03/30/2011 - 13:58 |
|
What's the game genre of my game? |
4
|
1767 |
by Eclecticus 03/27/2011 - 16:00 |
by Eclecticus 03/29/2011 - 02:15 |
|
Oxymoronic co-op/competition game |
4
|
1798 |
by Sucao 02/17/2011 - 13:53 |
by Jackhalfaprayer 02/28/2011 - 16:48 |
|
3D rendered themed board - boosting ambient or distracting players? |
4
|
2479 |
by kornelijepetak 01/02/2011 - 07:02 |
by KaiseanGames 01/03/2011 - 12:23 |
|
Buying things in game |
4
|
2536 |
by Redcap 08/06/2010 - 09:07 |
by simons 08/08/2010 - 14:38 |
|
Hourglass design model |
4
|
1662 |
by larienna 03/30/2010 - 20:07 |
by red hare 04/01/2010 - 04:47 |
|
Random Map Generation during the game |
4
|
4591 |
by Piqsid 02/17/2010 - 12:33 |
by nicholas987 03/24/2010 - 01:00 |
|
The Hollywood Thumbrule |
4
|
1528 |
by larienna 09/26/2009 - 12:07 |
by Willi B 10/04/2009 - 02:30 |
|
different mechanics and rules, same experience |
4
|
1615 |
by Jimmy 04/15/2009 - 17:29 |
by SiddGames 04/20/2009 - 16:59 |
|
Validating Games for use in Research |
4
|
2527 |
by KenPhun 10/24/2008 - 03:17 |
by KenPhun 10/28/2008 - 02:08 |
|
Rules / Key Words |
4
|
2239 |
by JumpingJupiter 09/19/2008 - 15:46 |
by SiddGames 10/14/2008 - 18:26 |
|
Design concept: segment cards |
4
|
3488 |
by lucasAB 08/08/2008 - 00:43 |
by GamesOnTheBrain 08/09/2008 - 22:49 |
|
How "Colorblind-proof" should games be? |
5
|
1658 |
by Steve 11/07/2023 - 04:48 |
by larienna 11/08/2023 - 10:37 |
|
Designing war games in times of war |
5
|
1930 |
by larienna 11/14/2022 - 15:45 |
by lewpuls 12/06/2022 - 12:36 |
|
Mentoring ~ Benefits to Designers (Sharing) |
5
|
1489 |
by The Professor 08/31/2022 - 19:10 |
by The Professor 09/03/2022 - 21:04 |
|
Card Design |
5
|
5083 |
by KiltedNinja 04/14/2021 - 05:24 |
by KiltedNinja 04/19/2021 - 05:57 |
|
Starting a design from the perspective of imagining what watching your game would feel like |
5
|
1757 |
by NomadArtisan 03/11/2021 - 18:52 |
by KC 03/14/2021 - 07:28 |
|
Game Project management model |
5
|
1631 |
by larienna 06/04/2020 - 12:30 |
by larienna 06/05/2020 - 16:00 |
|
What to do about "tournament" gameplay |
5
|
1590 |
by questccg 12/24/2019 - 23:54 |
by X3M 12/27/2019 - 09:47 |
|
Victory Points, Game Objectives and ??? |
5
|
1489 |
by questccg 06/09/2019 - 00:42 |
by questccg 06/09/2019 - 19:51 |
|
Monster Keep — Race Play Styles, Yes or No? |
5
|
2503 |
by questccg 06/02/2019 - 22:49 |
by questccg 06/05/2019 - 21:07 |
|
Bar Card Game |
5
|
1497 |
by PoniBoy20 12/03/2018 - 13:52 |
by PoniBoy20 12/05/2018 - 11:54 |
|
Advice needed on randomizer |
5
|
2004 |
by gambitt 02/13/2018 - 09:49 |
by FrankM 02/14/2018 - 17:33 |
|
Tracking Countdowns |
5
|
1883 |
by chaserchap 02/03/2018 - 10:30 |
by Fri 02/08/2018 - 13:05 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread