Design Theory
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Topic | Replies | Views | Created | Last reply | |
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Heaven & Earth (abstract oriental) - some design issues/questions |
6
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2148 |
by SLiV 12/16/2011 - 06:00 |
by SLiV 12/20/2011 - 16:07 |
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Video tutorials on game design and computer programming |
6
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2076 |
by christianboutin 10/18/2011 - 14:35 |
by christianboutin 10/21/2011 - 20:58 |
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Any Good reasons to reduce the number of players |
6
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1646 |
by larienna 09/16/2011 - 08:47 |
by larienna 09/17/2011 - 11:55 |
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Game Design Article |
6
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1578 |
by Dralius 01/19/2011 - 11:52 |
by Kirioni 01/20/2011 - 11:16 |
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basic rule ideas for a game |
6
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7080 |
by Icraig33 08/03/2010 - 13:18 |
by dnddmdb 08/05/2010 - 20:59 |
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Minerals, Oil and WHAT? |
6
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1566 |
by dabuel 08/01/2010 - 08:09 |
by hulken 08/02/2010 - 08:18 |
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Common Enemy balance |
6
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1997 |
by dabuel 07/14/2010 - 02:23 |
by dnddmdb 08/01/2010 - 18:28 |
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Creating mount-rules in a CCG ? |
6
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1957 |
by eyerouge 06/29/2010 - 21:21 |
by JTZero 08/31/2010 - 00:36 |
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Keeping someone working on their game |
6
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1759 |
by Sucao 05/12/2010 - 13:03 |
by Sucao 05/14/2010 - 13:01 |
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Idea for a combat mechanic |
6
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1927 |
by linoleumblownaparte 04/04/2010 - 19:18 |
by linoleumblownaparte 04/10/2010 - 18:18 |
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Designarrhea and discerning what's worth working on/keeping? |
6
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1822 |
by matthulgan 02/03/2010 - 11:11 |
by Pastor_Mora 02/05/2010 - 00:25 |
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Optical Illusion Board |
6
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2247 |
by schmanthony 08/12/2009 - 15:00 |
by tyger4 09/13/2009 - 01:19 |
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Rules vs. Card Instructions Dilemna |
6
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2065 |
by provfrog 04/23/2009 - 10:43 |
by Michael C 05/02/2009 - 05:09 |
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Simplicity/Complexity |
6
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2197 |
by The Magician 03/30/2009 - 13:26 |
by The Magician 03/30/2009 - 19:42 |
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Tips for designing game boards? |
6
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3707 |
by kungfugeek 12/09/2008 - 10:56 |
by Curufea 12/14/2008 - 23:50 |
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Making a game with no actions? |
6
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2012 |
by larienna 11/27/2008 - 09:57 |
by dannorder 12/01/2008 - 12:29 |
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What do you think of this idea: "Rube Goldberg's Revenge"? |
6
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2923 |
by acgoldis 11/01/2008 - 22:14 |
by KAndrw 11/04/2008 - 04:29 |
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Flipping tiles: their ups and downs |
6
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3501 |
by lucasAB 08/03/2008 - 22:06 |
by lucasAB 08/05/2008 - 19:58 |
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How "Colorblind-proof" should games be? |
5
|
1719 |
by Steve 11/07/2023 - 04:48 |
by larienna 11/08/2023 - 10:37 |
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Designing war games in times of war |
5
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1994 |
by larienna 11/14/2022 - 15:45 |
by lewpuls 12/06/2022 - 12:36 |
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Mentoring ~ Benefits to Designers (Sharing) |
5
|
1500 |
by The Professor 08/31/2022 - 19:10 |
by The Professor 09/03/2022 - 21:04 |
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Card Design |
5
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5114 |
by KiltedNinja 04/14/2021 - 05:24 |
by KiltedNinja 04/19/2021 - 05:57 |
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Starting a design from the perspective of imagining what watching your game would feel like |
5
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1769 |
by NomadArtisan 03/11/2021 - 18:52 |
by KC 03/14/2021 - 07:28 |
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Game Project management model |
5
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1635 |
by larienna 06/04/2020 - 12:30 |
by larienna 06/05/2020 - 16:00 |
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What to do about "tournament" gameplay |
5
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1598 |
by questccg 12/24/2019 - 23:54 |
by X3M 12/27/2019 - 09:47 |
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