Design Theory
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Topic | Replies | Views | Created | Last reply | |
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How much do you trust players? |
12
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2051 |
by Juzek 02/16/2019 - 16:01 |
by lewpuls 02/26/2019 - 19:59 |
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How much detail is too much? |
12
|
2391 |
by Fhizban 04/25/2009 - 12:02 |
by Fhizban 04/29/2009 - 02:44 |
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How many games are you working on right now? |
23
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2448 |
by RacNRoll Gaming 10/06/2010 - 19:20 |
by lindseth 01/18/2011 - 19:04 |
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How many game designs do most of you work on at the same time? |
12
|
2333 |
by limalima 10/17/2013 - 04:38 |
by questccg 10/19/2013 - 19:42 |
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How many dice is too many? |
9
|
2081 |
by Redcap 02/06/2010 - 12:27 |
by RanDomino 03/11/2010 - 15:37 |
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How many designs at once? |
9
|
2024 |
by Juzek 10/05/2020 - 20:33 |
by larienna 10/07/2020 - 10:57 |
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How Many Cards are Too Many? |
4
|
2190 |
by Apotheothena 07/14/2014 - 22:03 |
by lewpuls 07/16/2014 - 10:24 |
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How long before a design solidifies? |
15
|
1824 |
by senorbaub 01/23/2013 - 22:32 |
by Magnaslinger 05/22/2013 - 17:22 |
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How hard should a co-op game be? |
16
|
3213 |
by Dralius 07/03/2014 - 09:59 |
by Markus Hagenauer 09/13/2014 - 13:03 |
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How games with little strategy can be fun |
1
|
1583 |
by larienna 07/09/2010 - 20:00 |
by Taavet 07/09/2010 - 20:27 |
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How do you know if your game will be fun? |
26
|
4937 |
by mcneipl 10/12/2016 - 10:08 |
by Tedthebug 10/26/2016 - 02:58 |
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how do you know how much theme to add? |
3
|
1887 |
by mogluk 11/26/2010 - 18:45 |
by gabrielcohn 12/01/2010 - 19:19 |
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How do you come up with a name for your game? |
8
|
1423 |
by jedite1000 09/11/2022 - 20:21 |
by jedite1000 09/17/2022 - 00:20 |
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How Did you Do It? |
31
|
4843 |
by hoduken 11/16/2008 - 19:57 |
by The Magician 01/20/2009 - 22:26 |
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How complicated could math get? |
23
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1370 |
by X3M 02/26/2024 - 21:52 |
by X3M 03/13/2024 - 08:38 |
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How can you have an expansion phase in board game design considering it's already constrained in time and space? |
6
|
2204 |
by larienna 03/12/2019 - 12:54 |
by tikey 03/17/2019 - 20:50 |
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How can I make my game exciting to the end? |
15
|
3178 |
by Meldrum 10/29/2008 - 21:24 |
by s2alexan 11/05/2008 - 13:52 |
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How and why to build the board |
1
|
1731 |
by Ewain 04/05/2011 - 16:18 |
by Ray 04/05/2011 - 16:56 |
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How "Colorblind-proof" should games be? |
5
|
1735 |
by Steve 11/07/2023 - 04:48 |
by larienna 11/08/2023 - 10:37 |
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Hourglass design model |
4
|
1672 |
by larienna 03/30/2010 - 20:07 |
by red hare 04/01/2010 - 04:47 |
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Hidden/Partial/Perfect Information? |
23
|
2337 |
by questccg 01/15/2018 - 19:26 |
by questccg 01/19/2018 - 16:52 |
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Hidden Information and Honesty |
6
|
2556 |
by debiant 05/08/2015 - 21:49 |
by debiant 05/09/2015 - 21:27 |
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Hex tiles vs. a full Board? |
17
|
3097 |
by Three 08/31/2016 - 05:43 |
by X3M 09/05/2016 - 12:28 |
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Hex perms |
4
|
1618 |
by JustActCasual 01/23/2013 - 14:29 |
by JustActCasual 01/24/2013 - 12:30 |
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hex boards |
5
|
2004 |
by monkey man 10/08/2009 - 16:02 |
by CloudBuster 10/14/2009 - 17:06 |
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