Skip to Content
 

Design Theory

TopicRepliesViewsCreatedLast replysort icon
Monstrous Advice Needed
13
2372 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
The Kobold Guide to Board Game Design
6
3012 by notwilw
03/10/2016 - 14:19
by jasongreeno
05/07/2016 - 13:20
Confirmation bias and complexity blindness
10
3269 by jonny muir
03/02/2016 - 16:33
by jonny muir
05/15/2016 - 13:15
How to encourage players to play their turns
4
1806 by ErnstFourie
05/22/2016 - 05:39
by Zag24
05/22/2016 - 13:18
Struggling with making story a central element
8
2345 by ArmouredRat
04/28/2016 - 15:48
by polyobsessive
05/22/2016 - 14:09
Iconography vs Quick Reference vs Text
2
2460 by Dravvin
05/22/2016 - 07:35
by Dravvin
05/22/2016 - 15:27
Squared grids, diagonal movements
12
6646 by X3M
06/01/2016 - 15:28
by X3M
06/03/2016 - 11:25
Defining broad categories of mechanics according to player actions
12
3285 by larienna
09/14/2015 - 09:49
by X3M
06/03/2016 - 14:41
Heroes and their resources, but what next?
7
2042 by Willem Verheij
06/09/2016 - 17:56
by Willem Verheij
06/10/2016 - 15:14
I decided to design in a completely different way.
3
1975 by mongoosedog
06/13/2016 - 20:03
by mongoosedog
06/14/2016 - 10:19
Creating the cast of playable characters, trying to keep the balance.
14
2399 by Willem Verheij
06/17/2016 - 10:31
by Willem Verheij
06/18/2016 - 17:16
Theme's (a search for new ones)
4
1841 by X3M
06/20/2016 - 09:51
by X3M
06/20/2016 - 14:32
Why do you replay your favourite games so often?
16
3246 by Dravvin
05/14/2016 - 09:46
by questccg
06/22/2016 - 23:39
Trying to stick to a simple combat system with some strategy.
7
2412 by Willem Verheij
06/22/2016 - 14:51
by Willem Verheij
06/23/2016 - 08:39
reputation / popularity tracks in board games?
3
2335 by Willem Verheij
06/25/2016 - 04:18
by The Professor
06/25/2016 - 22:22
Designing from details instead of abstract mechanics
5
2297 by larienna
06/23/2016 - 21:00
by larienna
06/26/2016 - 11:48
Wargame points formula. Determining weights.
16
3390 by mongoosedog
06/27/2016 - 08:17
by mongoosedog
06/29/2016 - 09:09
Semi-Real Time
14
3571 by Experimental Designs
03/03/2016 - 00:20
by Experimental Designs
07/09/2016 - 23:19
Stickered Stand-ups or monochrome pawns?
8
1995 by mcobb83
07/09/2016 - 21:23
by ruy343
07/11/2016 - 18:07
Group Dice Rolling Probability - Multiple Choice
10
2650 by Rimmsolin
07/09/2016 - 01:08
by Rimmsolin
07/12/2016 - 00:45
What got you interested in designing board games?
21
3351 by Cool Among Camels
06/24/2016 - 03:40
by Tedthebug
07/14/2016 - 00:08
Statistic card design problems
0
1764 by X3M
07/15/2016 - 09:39
n/a
Different factions in a wargame - should they have the same stats or be different?
14
3605 by KiltedNinja
07/06/2016 - 08:27
by KiltedNinja
07/19/2016 - 08:59
Quest AC v2: Badlands - What to match with?
3
1672 by questccg
07/24/2016 - 00:19
by questccg
07/24/2016 - 12:55
Card Workshop: User Feedback
5
2112 by Tbone
07/17/2016 - 20:43
by JohnPace
07/25/2016 - 10:04
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut