Design Theory
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Topic | Replies | Views | Created | Last reply | |
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What are the caracteristics of pen and paper games? |
16
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1302 |
by larienna 01/31/2024 - 10:36 |
by larienna 02/15/2024 - 10:04 |
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Priorising game ideas: Should the player be implicated? |
16
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1188 |
by larienna 12/18/2023 - 10:34 |
by questccg 12/20/2023 - 18:36 |
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Are all of the following attacks an option? |
16
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2457 |
by X3M 11/28/2020 - 12:54 |
by X3M 12/20/2020 - 06:34 |
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Probability Computation |
16
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2354 |
by questccg 06/15/2020 - 19:37 |
by Masacroso 07/04/2020 - 23:55 |
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Making a choice, easier to understand |
16
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2824 |
by X3M 11/28/2019 - 10:15 |
by X3M 12/25/2019 - 16:53 |
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Making solitaire games non-puzzle-ish by removing failure |
16
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1885 |
by larienna 02/04/2019 - 11:58 |
by larienna 02/08/2019 - 00:06 |
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Help designing a "Game Engine" |
16
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2332 |
by questccg 02/26/2018 - 01:33 |
by Corsaire 02/27/2018 - 22:20 |
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What would make the "Ultimate Board Game"? |
16
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2868 |
by Rick L 01/04/2017 - 14:31 |
by saluk 01/13/2017 - 18:04 |
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Wargame points formula. Determining weights. |
16
|
3408 |
by mongoosedog 06/27/2016 - 08:17 |
by mongoosedog 06/29/2016 - 09:09 |
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Why do you replay your favourite games so often? |
16
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3255 |
by Dravvin 05/14/2016 - 09:46 |
by questccg 06/22/2016 - 23:39 |
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Naming an action |
16
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2896 |
by X3M 03/11/2016 - 08:01 |
by Experimental Designs 03/22/2016 - 23:25 |
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Help Name my 2nd Expansion |
16
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2634 |
by questccg 07/04/2015 - 17:34 |
by nomad 07/08/2015 - 01:11 |
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How hard should a co-op game be? |
16
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3213 |
by Dralius 07/03/2014 - 09:59 |
by Markus Hagenauer 09/13/2014 - 13:03 |
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1 player board games |
16
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4588 |
by X3M 11/10/2013 - 18:06 |
by X3M 11/20/2013 - 06:32 |
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Precious Table Space |
16
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2397 |
by bbblackwell 10/24/2013 - 14:10 |
by bbblackwell 10/30/2013 - 23:28 |
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Level or not to Level Characters |
16
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2156 |
by jbmoyer 01/18/2013 - 18:04 |
by Pantomime 01/23/2013 - 15:48 |
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Body, Soul and Spirit |
16
|
2211 |
by Mathew L Hamm 04/16/2010 - 20:27 |
by dabuel 04/23/2010 - 13:31 |
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“Your first ten games will suck"! |
16
|
5254 |
by larienna 07/15/2009 - 09:35 |
by metzgerism 07/17/2009 - 21:05 |
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Are you using any design methodology? |
16
|
2658 |
by larienna 09/28/2008 - 20:05 |
by PFreer 10/04/2008 - 22:16 |
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Team-based gaming |
16
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3674 |
by mistre 08/10/2008 - 23:27 |
by mistre 08/25/2008 - 21:01 |
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What makes a game fun (or not fun)? |
16
|
10725 |
by tdishman 08/06/2008 - 14:19 |
by Jack85 10/18/2008 - 08:37 |
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Toy play: Creating a log while playing |
15
|
1238 |
by larienna 02/15/2024 - 14:16 |
by questccg 02/28/2024 - 18:02 |
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How to handle maze cartography in the digital age |
15
|
3884 |
by larienna 10/24/2021 - 13:38 |
by larienna 04/26/2023 - 10:49 |
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Designing Attributes |
15
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2689 |
by X3M 03/29/2021 - 19:31 |
by X3M 04/06/2021 - 06:58 |
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First player to begin |
15
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1707 |
by X3M 03/26/2019 - 05:50 |
by X3M 03/28/2019 - 15:41 |
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