Design Theory
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Topic | Replies | Views | Created | Last reply | |
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How to Improvise in early design? |
14
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2128 |
by larienna 04/13/2011 - 16:20 |
by larienna 04/15/2011 - 09:48 |
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In the process of creating a CCG |
14
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2726 |
by Titansfan 02/11/2011 - 05:15 |
by Yamahako 03/03/2011 - 11:40 |
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Totally symmetric non-random games? |
14
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3526 |
by Blake 12/21/2010 - 20:07 |
by Blake 01/18/2011 - 23:41 |
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what makes a game interesting |
14
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2576 |
by TDang 10/28/2010 - 10:20 |
by tridagam 12/01/2010 - 20:23 |
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An Algorithmic Puzzle |
14
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2473 |
by rcjames14 10/04/2010 - 17:13 |
by stubert 10/06/2010 - 13:50 |
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Design Process Loophole |
14
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2294 |
by larienna 06/18/2010 - 19:46 |
by bielie 06/23/2010 - 11:30 |
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Can I re-use the images on several cards? |
14
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2051 |
by eyerouge 03/20/2010 - 18:04 |
by Redcap 03/29/2010 - 18:16 |
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Battle Royale card game? |
13
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2231 |
by Soultech 12/08/2018 - 14:41 |
by Soultech 12/10/2018 - 19:08 |
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Re-adressing left-overs in balance |
13
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2503 |
by X3M 09/06/2018 - 17:26 |
by X3M 09/13/2018 - 04:49 |
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mechanic vs theme start point |
13
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2553 |
by krone9 11/13/2017 - 11:57 |
by ssm 12/07/2017 - 13:53 |
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Can a company trademark/copyright a Mechanic? |
13
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3825 |
by Milostnik 07/26/2017 - 23:14 |
by lewpuls 08/03/2017 - 07:04 |
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Monstrous Advice Needed |
13
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2378 |
by questccg 04/27/2016 - 23:20 |
by questccg 05/02/2016 - 23:18 |
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Dungeon Crawlers - What you love and what you'd change! |
13
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3756 |
by Michael Melkonian 12/26/2015 - 14:39 |
by Lowenhigh 04/29/2018 - 11:48 |
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List of your favourite numbers |
13
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2665 |
by X3M 12/15/2015 - 18:10 |
by Zag24 12/18/2015 - 16:49 |
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Board game design: It's all about mechanics searching |
13
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3637 |
by larienna 10/08/2014 - 11:20 |
by Masacroso 10/12/2014 - 20:06 |
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Multiple actions per turn vs one action per turn |
13
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4242 |
by jvallerand 02/20/2014 - 14:06 |
by jwarrend 05/06/2014 - 21:19 |
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Sky Sailor (ideas/notes) |
13
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2257 |
by Tbone 01/01/2014 - 15:14 |
by Tbone 01/05/2014 - 13:48 |
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When Do Good Ideas Become Bad Ideas? |
13
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2419 |
by acdcatino 05/21/2013 - 16:38 |
by lewpuls 06/01/2013 - 20:12 |
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How to *design* a game |
13
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2175 |
by questccg 03/25/2013 - 19:35 |
by questccg 04/13/2013 - 18:40 |
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Complexity through Simplicity |
13
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2085 |
by Three 11/24/2012 - 12:06 |
by Yort 12/17/2012 - 15:07 |
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Dice mixed with cards |
13
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2196 |
by questccg 08/20/2011 - 01:05 |
by truekid games 10/03/2011 - 00:45 |
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Rock-Paper-Scissor system |
13
|
2735 |
by questccg 07/21/2011 - 18:51 |
by questccg 07/26/2011 - 15:11 |
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When Designing a game, I speciflically Try to... |
13
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1902 |
by scottbalmes 02/01/2011 - 11:03 |
by Gilmok 02/08/2011 - 05:19 |
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Components first? Theme second? Mechanics last? |
13
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2336 |
by Blake 01/21/2011 - 20:23 |
by albalustro 04/22/2011 - 10:39 |
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Depth vs. Learnability |
13
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1931 |
by Desprez 06/16/2010 - 23:03 |
by TheStumps 07/20/2010 - 05:02 |
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