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Design Theory

This forum is for discussing various ideas about game design; rules, themes, etc.
TopicRepliesViewsCreatedsort iconLast reply
I decided to design in a completely different way.
3
1025 by mongoosedog
06/13/2016 - 20:03
by mongoosedog
06/14/2016 - 10:19
Heroes and their resources, but what next?
7
1017 by Willem Verheij
06/09/2016 - 17:56
by Willem Verheij
06/10/2016 - 15:14
Squared grids, diagonal movements
12
1768 by X3M
06/01/2016 - 15:28
by X3M
06/03/2016 - 11:25
Iconography vs Quick Reference vs Text
2
937 by Dravvin
05/22/2016 - 07:35
by Dravvin
05/22/2016 - 15:27
How to encourage players to play their turns
4
927 by ErnstFourie
05/22/2016 - 05:39
by Zag24
05/22/2016 - 13:18
Why do you replay your favourite games so often?
16
1765 by Dravvin
05/14/2016 - 09:46
by questccg
06/22/2016 - 23:39
8 Kinds of Fun
0
763 by whiletruefork
04/30/2016 - 01:47
n/a
Struggling with making story a central element
8
1264 by ArmouredRat
04/28/2016 - 15:48
by polyobsessive
05/22/2016 - 14:09
Monstrous Advice Needed
13
1260 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
How much is TOO much?
8
1350 by ErnstFourie
04/24/2016 - 13:35
by radioactivemouse
04/27/2016 - 03:37
Working with iterations and managing them
6
892 by Darkehorse
04/23/2016 - 19:14
by Tedthebug
04/24/2016 - 02:20
Is 4-7 with unique characters better than 2-7 generic?
6
949 by mongoosedog
04/22/2016 - 11:49
by Zag24
04/23/2016 - 21:40
Roll20.net
2
838 by questccg
04/17/2016 - 22:38
by X3M
04/18/2016 - 12:42
Limits on Print and Play Pages
7
1054 by McTeddy
04/17/2016 - 14:53
by McTeddy
04/18/2016 - 00:43
New Genre - Escape the Room?
5
1165 by Corsaire
04/04/2016 - 17:32
by Corsaire
04/05/2016 - 16:14
BF Skinner
1
870 by Black_Cockatoo
03/26/2016 - 21:51
by questccg
03/26/2016 - 22:04
Do you like co-operative mythology theme board game?
1
876 by zhanwcd
03/18/2016 - 20:07
by Zag24
03/19/2016 - 14:20
Save the Gingers
3
801 by Gabe
03/15/2016 - 14:49
by Gabe
03/15/2016 - 21:16
Naming an action
16
1511 by X3M
03/11/2016 - 08:01
by Experimental Designs
03/22/2016 - 23:25
The Kobold Guide to Board Game Design
6
1934 by notwilw
03/10/2016 - 14:19
by jasongreeno
05/07/2016 - 13:20
When you think of space survival, what resource management comes to mind?
7
1023 by Druski
03/08/2016 - 16:21
by gilamonster
03/10/2016 - 09:49
How to make spreadsheet games fun and accessible
9
1449 by larienna
03/04/2016 - 14:18
by Corsaire
03/07/2016 - 01:21
Semi-Real Time
14
1879 by Experimental Designs
03/03/2016 - 00:20
by Experimental Designs
07/09/2016 - 23:19
Confirmation bias and complexity blindness
10
1682 by jonny muir
03/02/2016 - 16:33
by jonny muir
05/15/2016 - 13:15
NO-LUCK combat system
1
1094 by ErnstFourie
02/29/2016 - 10:43
by let-off studios
02/29/2016 - 13:01
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by Dr. Radut