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Design Theory

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How to Improvise in early design?
14
2127 by larienna
04/13/2011 - 16:20
by larienna
04/15/2011 - 09:48
In the process of creating a CCG
14
2725 by Titansfan
02/11/2011 - 05:15
by Yamahako
03/03/2011 - 11:40
Totally symmetric non-random games?
14
3524 by Blake
12/21/2010 - 20:07
by Blake
01/18/2011 - 23:41
what makes a game interesting
14
2575 by TDang
10/28/2010 - 10:20
by tridagam
12/01/2010 - 20:23
An Algorithmic Puzzle
14
2472 by rcjames14
10/04/2010 - 17:13
by stubert
10/06/2010 - 13:50
Design Process Loophole
14
2293 by larienna
06/18/2010 - 19:46
by bielie
06/23/2010 - 11:30
Can I re-use the images on several cards?
14
2048 by eyerouge
03/20/2010 - 18:04
by Redcap
03/29/2010 - 18:16
Battle Royale card game?
13
2227 by Soultech
12/08/2018 - 14:41
by Soultech
12/10/2018 - 19:08
Re-adressing left-overs in balance
13
2502 by X3M
09/06/2018 - 17:26
by X3M
09/13/2018 - 04:49
mechanic vs theme start point
13
2551 by krone9
11/13/2017 - 11:57
by ssm
12/07/2017 - 13:53
Can a company trademark/copyright a Mechanic?
13
3822 by Milostnik
07/26/2017 - 23:14
by lewpuls
08/03/2017 - 07:04
Monstrous Advice Needed
13
2376 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
Dungeon Crawlers - What you love and what you'd change!
13
3754 by Michael Melkonian
12/26/2015 - 14:39
by Lowenhigh
04/29/2018 - 11:48
List of your favourite numbers
13
2664 by X3M
12/15/2015 - 18:10
by Zag24
12/18/2015 - 16:49
Board game design: It's all about mechanics searching
13
3634 by larienna
10/08/2014 - 11:20
by Masacroso
10/12/2014 - 20:06
Multiple actions per turn vs one action per turn
13
4241 by jvallerand
02/20/2014 - 14:06
by jwarrend
05/06/2014 - 21:19
Sky Sailor (ideas/notes)
13
2256 by Tbone
01/01/2014 - 15:14
by Tbone
01/05/2014 - 13:48
When Do Good Ideas Become Bad Ideas?
13
2415 by acdcatino
05/21/2013 - 16:38
by lewpuls
06/01/2013 - 20:12
How to *design* a game
13
2173 by questccg
03/25/2013 - 19:35
by questccg
04/13/2013 - 18:40
Complexity through Simplicity
13
2084 by Three
11/24/2012 - 12:06
by Yort
12/17/2012 - 15:07
Dice mixed with cards
13
2196 by questccg
08/20/2011 - 01:05
by truekid games
10/03/2011 - 00:45
Rock-Paper-Scissor system
13
2733 by questccg
07/21/2011 - 18:51
by questccg
07/26/2011 - 15:11
When Designing a game, I speciflically Try to...
13
1900 by scottbalmes
02/01/2011 - 11:03
by Gilmok
02/08/2011 - 05:19
Components first? Theme second? Mechanics last?
13
2336 by Blake
01/21/2011 - 20:23
by albalustro
04/22/2011 - 10:39
Depth vs. Learnability
13
1931 by Desprez
06/16/2010 - 23:03
by TheStumps
07/20/2010 - 05:02
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by Dr. Radut