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Mechanics

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Semi-enforced honour mechanic
6
2087 by inspiratieloos
11/28/2017 - 07:55
by FrankM
12/02/2017 - 15:35
Need your opinion: Which is "better"?
[Page 1, 2]
32
4629 by questccg
11/26/2017 - 20:21
by questccg
12/02/2017 - 18:43
When is math too much math?
7
2481 by JamJam52
11/15/2017 - 12:39
by JamJam52
11/17/2017 - 09:56
A way to make none player, Characters move
6
2540 by Kohlstech
11/09/2017 - 11:21
by cignox1
11/28/2017 - 03:16
Bonus Points Mechanic
4
2509 by pottedmeat
11/06/2017 - 14:57
by Kohlstech
11/07/2017 - 10:15
Doctors Without Borders Game Board - need better mechanics
0
2031 by Angablue
10/31/2017 - 08:04
n/a
Dungeon Crawler with no levels, Skill points for Attk and Spells
2
1893 by ghostdm23
10/29/2017 - 13:13
by ghostdm23
10/30/2017 - 19:21
Is a 1 vs all game, where the "all" is not co-op, a thing?
8
2289 by mongoosedog
10/25/2017 - 08:21
by mongoosedog
10/27/2017 - 20:05
No dice combat system
11
4952 by madinthehat
10/20/2017 - 00:09
by WinsmithGames
10/26/2017 - 21:45
Super units (how do players get them?)
2
2082 by X3M
10/13/2017 - 07:54
by X3M
10/16/2017 - 11:59
Dexterity Racing Game
7
2318 by WinsmithGames
10/12/2017 - 23:29
by questccg
10/16/2017 - 00:14
Trying to make my "Thing" inspired social deduction game SIMPLER.
1
1564 by Three
10/06/2017 - 15:43
by Three
10/14/2017 - 19:23
how much maths is too much
2
1700 by krone9
10/05/2017 - 16:52
by krone9
10/06/2017 - 19:42
Modifying a combat mechanism
6
2363 by larienna
10/05/2017 - 10:56
by larienna
10/05/2017 - 23:45
produced unit placement on the board (rule)
10
2146 by X3M
10/03/2017 - 07:22
by X3M
10/07/2017 - 20:11
Money solutions
7
1908 by krone9
10/02/2017 - 13:06
by krone9
10/05/2017 - 16:47
All Lose in a Non-Cooperative Card Game?
13
2254 by JustAnEye
10/02/2017 - 09:01
by JustAnEye
10/04/2017 - 16:20
Alternative Win/Lose Conditions in Card Games
2
2074 by Blackbird888
09/28/2017 - 16:05
by Fri
09/29/2017 - 14:20
This mechanic fails, that is for sure
1
1913 by X3M
09/27/2017 - 02:09
by X3M
09/28/2017 - 02:14
Shooting mechanics inspiration
4
2543 by Rugdal
09/25/2017 - 15:08
by X3M
09/26/2017 - 23:14
Monster Keep: Re-hashing an older design
1
1425 by questccg
09/24/2017 - 21:16
by questccg
09/24/2017 - 21:43
"Stop Light" Mechanic
11
2444 by Tbone
09/21/2017 - 00:09
by Tbone
09/27/2017 - 23:02
Variable Victory Points (VVPs)
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40
4532 by questccg
09/21/2017 - 00:03
by questccg
09/26/2017 - 19:12
Anyone have experience, as player or designer with shifting victory conditions?
4
1759 by Mosker
09/20/2017 - 13:58
by Mosker
09/22/2017 - 11:18
Military Tactics
9
2629 by Ark1t3kt
09/19/2017 - 18:14
by X3M
09/21/2017 - 04:26
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