Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Medieval Combat System |
25
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3251 |
by bottercot 04/10/2018 - 14:15 |
by bottercot 04/19/2018 - 14:08 |
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Deploying and Attacking on the SAME turn?! |
25
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2277 |
by questccg 09/18/2017 - 00:34 |
by questccg 09/19/2017 - 22:38 |
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Need Help With My Combat System Please |
25
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3285 |
by DRest806 07/01/2016 - 15:24 |
by Olson185 07/08/2016 - 22:13 |
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Need help with dice probabilities. |
25
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2007 |
by Louard 11/14/2011 - 00:35 |
by Louard 11/17/2011 - 09:30 |
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Chesslike boardgame with double-roled pieces; too complex? |
25
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2633 |
by SLiV 10/22/2011 - 06:34 |
by SLiV 11/04/2011 - 12:53 |
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Deeper card game strategy |
24
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2394 |
by questccg 03/10/2019 - 22:51 |
by questccg 03/31/2019 - 20:19 |
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Division by 0 |
24
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3687 |
by X3M 11/05/2015 - 06:55 |
by X3M 05/12/2016 - 09:00 |
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1 currency or 2? for dark fantasy game... |
24
|
3146 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
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New Dice Based Combat Mechanics? |
24
|
4083 |
by Hiko 11/03/2013 - 20:07 |
by Kroz1776 11/08/2013 - 12:22 |
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I want classic roll and move with 2 dice...but have choices |
23
|
2600 |
by MarkD1733 01/19/2020 - 20:46 |
by MarkD1733 01/28/2020 - 00:53 |
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Tactics yes, but not enough strategy |
23
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2260 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
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Event Cards (V2.0?) |
23
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3947 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Help with idea/mechanics please! |
23
|
2733 |
by Westmaas 04/19/2017 - 16:31 |
by Westmaas 05/07/2017 - 14:58 |
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Need help with preserving attached hidden information despite shuffling |
23
|
3390 |
by TreffnonX 03/02/2015 - 01:13 |
by Zag24 04/23/2015 - 11:29 |
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Randomized Damage Reduction (DR) |
23
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2887 |
by devaloki 06/22/2014 - 02:48 |
by devaloki 07/03/2014 - 04:08 |
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The "Legacy" Mechanic & Destruction |
23
|
3224 |
by PuppyShogun 12/14/2013 - 23:58 |
by Toa Lewa 12/24/2013 - 13:05 |
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Balancing stock market risk and reward |
22
|
1606 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
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Encounters: Giving players a choice of action |
22
|
2448 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
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Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
2174 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
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How to randomize? |
22
|
3524 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
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I need some good examples of cards that have multiple uses. |
22
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3951 |
by mongoosedog 10/21/2016 - 10:33 |
by kevnburg 10/30/2016 - 23:10 |
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To Block or Not to Block(!?) |
21
|
2399 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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Damage reduction, only one way? |
21
|
1783 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
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When is something too complex? |
21
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4989 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
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Changing a fundamental mechanic |
21
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3890 |
by X3M 07/30/2014 - 06:16 |
by X3M 02/27/2016 - 14:49 |
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