Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Using the pay to succeed mechanism in war games. |
20
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1862 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
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Monster Keep — Removing Player Elimination |
20
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3069 |
by questccg 06/02/2019 - 20:56 |
by Tim Edwards 06/08/2019 - 19:05 |
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Math of dice/card combos |
20
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2141 |
by chris_mancini 09/13/2018 - 20:00 |
by chris_mancini 09/19/2018 - 21:35 |
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Math question + XP dilemma |
20
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2813 |
by bbblackwell 10/31/2016 - 13:03 |
by bbblackwell 11/04/2016 - 22:05 |
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Honor System |
20
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2516 |
by Squinshee 09/03/2016 - 22:53 |
by X3M 09/07/2016 - 07:16 |
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Stealth game mechanic: Pay to succeed |
20
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4232 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
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managing resources -- use bits or a track |
20
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3612 |
by MarkD1733 01/18/2015 - 17:18 |
by Zag24 01/25/2015 - 13:11 |
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Initiative problems |
20
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2996 |
by Experimental Designs 06/26/2014 - 01:31 |
by X3M 07/15/2014 - 17:10 |
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Programmed Enemy Action List |
20
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2794 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
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Always at Risk without being Adjacent |
20
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3726 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
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Different number of units allowed per region |
20
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2774 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
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Calculator for board game |
20
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7922 |
by sol 08/18/2011 - 17:29 |
by ReluctantPirateGames 11/08/2011 - 23:50 |
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Player generated map? |
20
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2914 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
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Health tracking on cards that go back into a deck |
19
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1447 |
by X3M 03/31/2023 - 07:12 |
by X3M 04/02/2023 - 15:18 |
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How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors |
19
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2634 |
by larienna 07/16/2022 - 09:32 |
by larienna 08/04/2022 - 09:22 |
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Removing the Rope |
19
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2560 |
by X3M 08/14/2019 - 09:07 |
by X3M 07/17/2021 - 19:14 |
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Attributes problem |
19
|
2018 |
by X3M 04/08/2019 - 10:01 |
by X3M 04/13/2019 - 09:50 |
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How to deal with infantry? |
19
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2239 |
by larienna 11/02/2018 - 10:22 |
by larienna 11/09/2018 - 13:53 |
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Mechanics that represent fatigue? |
19
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2150 |
by Tim Edwards 10/24/2018 - 16:08 |
by Tim Edwards 10/26/2018 - 15:20 |
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Action and resources |
19
|
2163 |
by larienna 08/03/2018 - 10:51 |
by larienna 08/15/2018 - 09:29 |
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Original Mechanic? |
19
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2344 |
by Ark1t3kt 09/12/2017 - 23:00 |
by Ark1t3kt 09/14/2017 - 11:49 |
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Battle mechanic using dice, cards, and permanent upgrades |
19
|
3551 |
by Rick L 12/10/2016 - 23:12 |
by Rick L 03/08/2017 - 21:33 |
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Balancing slow moving projectiles |
19
|
3480 |
by X3M 10/31/2016 - 07:16 |
by X3M 11/30/2016 - 19:12 |
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Blind trading ideas? |
19
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2995 |
by mongoosedog 04/19/2016 - 11:02 |
by radioactivemouse 09/28/2016 - 04:12 |
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How can your make your game more interesting to players during OTHER players turns? |
19
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6014 |
by cazseus 10/03/2015 - 13:34 |
by ChrisBroadbent 01/12/2016 - 18:18 |
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