Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Activating Tiles |
1
|
1987 |
by Gabe 03/04/2016 - 21:25 |
by Zag24 03/06/2016 - 02:05 |
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Cubes or Tokens |
13
|
2452 |
by Gabe 03/09/2016 - 16:05 |
by Gabe 03/11/2016 - 12:53 |
|
Best way to track reoccurring expenses? |
8
|
64552 |
by Lister00 03/12/2016 - 06:31 |
by Experimental Designs 03/16/2016 - 23:29 |
|
Incentive vs. Freedom |
2
|
1738 |
by markgrafn 03/15/2016 - 21:57 |
by let-off studios 03/16/2016 - 08:36 |
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dice combat - 2 problems |
17
|
2855 |
by Fhizban 03/17/2016 - 13:16 |
by Stormyknight1976 03/18/2016 - 15:14 |
|
How do crime organizations spread their influence? |
5
|
1886 |
by jasongreeno 03/18/2016 - 13:36 |
by Zag24 03/21/2016 - 08:40 |
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Multiple resource track for a restaurant worker placement game |
7
|
2571 |
by MericSlovaine 03/22/2016 - 18:56 |
by MericSlovaine 03/30/2016 - 00:14 |
|
Help with rules clarity |
7
|
2310 |
by IcePeddlerGames 03/25/2016 - 20:17 |
by IcePeddlerGames 03/31/2016 - 19:38 |
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Deck-Building: before, during or both?! |
2
|
2053 |
by questccg 03/26/2016 - 23:45 |
by questccg 03/27/2016 - 19:31 |
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Simultaneous Turns + Activation |
6
|
2750 |
by Fhizban 03/28/2016 - 03:25 |
by Experimental Designs 04/11/2016 - 20:50 |
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Revisiting the Drawing of Cards |
3
|
1907 |
by ruy343 03/28/2016 - 11:55 |
by Gabe 03/28/2016 - 14:40 |
|
Auctions; Revealed or hidden? |
1
|
1848 |
by Enzayne 04/08/2016 - 10:54 |
by Corsaire 04/08/2016 - 11:27 |
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Blind trading ideas? |
19
|
3009 |
by mongoosedog 04/19/2016 - 11:02 |
by radioactivemouse 09/28/2016 - 04:12 |
|
How to? Progress Tracker |
8
|
2589 |
by ErnstFourie 04/20/2016 - 06:20 |
by questccg 04/21/2016 - 15:43 |
|
Scoring mechanic for a story game about making monsters. |
8
|
2430 |
by Level27Geek 04/23/2016 - 13:19 |
by ElKobold 04/29/2016 - 12:57 |
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Kraken Island - need to ramp up the ending |
9
|
2131 |
by EdWedig 05/03/2016 - 21:56 |
by EdWedig 05/06/2016 - 23:11 |
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Cards vs punchouts for equipment |
3
|
1569 |
by djayshaggy 05/10/2016 - 23:43 |
by Zag24 05/11/2016 - 18:01 |
|
Resource management in a game with static resources |
7
|
2205 |
by ilyoTheHorrid 05/11/2016 - 12:42 |
by ilyoTheHorrid 05/14/2016 - 17:42 |
|
Tactical "Comand/Counter" Combat Deck |
5
|
3151 |
by questccg 05/14/2016 - 22:00 |
by JewellGames 05/16/2016 - 11:29 |
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Looking for feedback on combat system |
3
|
1895 |
by Zag24 05/20/2016 - 15:14 |
by Zag24 05/22/2016 - 13:10 |
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Searching a simple combat mechanic that allow a lot of unit variety in low quantities |
13
|
3022 |
by larienna 05/31/2016 - 22:45 |
by X3M 07/05/2016 - 11:14 |
|
dice x card combat rounds |
8
|
2164 |
by Johnny Black 06/02/2016 - 10:02 |
by Johnny Black 06/03/2016 - 03:58 |
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Mechanics to customize your character in-game |
10
|
3716 |
by Johnny Black 06/04/2016 - 23:45 |
by ruy343 06/06/2016 - 12:20 |
|
Simple but interesting combat mechanic |
4
|
2798 |
by Tbone 06/05/2016 - 13:24 |
by ruy343 06/06/2016 - 12:57 |
|
Naval Combat/Map Creation Mechanics |
11
|
2269 |
by Jerry 06/08/2016 - 09:03 |
by Over_Thinker 06/15/2016 - 18:06 |
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