Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Skill check mechanics |
9
|
4295 |
by kodarr 12/13/2009 - 13:53 |
by kodarr 01/22/2010 - 21:56 |
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Using strategy cards to simulate a battlefield |
9
|
2289 |
by larienna 11/07/2009 - 12:10 |
by Arvin 11/12/2009 - 08:25 |
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What do you think of my "Battle Resolution System"? |
9
|
2810 |
by Arvin 09/25/2009 - 23:21 |
by Arvin 09/27/2009 - 08:02 |
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For Science!!! game scoring |
9
|
2528 |
by simons 07/19/2009 - 16:40 |
by RobKing 08/13/2009 - 06:18 |
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Need a very simple WW2 Europe conflict resolution |
9
|
2135 |
by larienna 05/06/2009 - 17:36 |
by apeloverage 07/09/2009 - 20:02 |
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7 Actions and 3 Formulas |
9
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2088 |
by JB 03/25/2009 - 10:18 |
by Mitchell Allen 03/27/2009 - 12:22 |
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Agressive Moves and Family Games |
9
|
2072 |
by Desprez 03/17/2009 - 14:20 |
by monica99 03/28/2009 - 16:49 |
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Space Game: Fuel Mechanic |
9
|
2460 |
by Desprez 03/08/2009 - 07:33 |
by larienna 06/10/2009 - 15:09 |
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300 Mechanics |
9
|
3220 |
by Xane 03/07/2009 - 17:32 |
by End of Time Games 05/13/2009 - 12:35 |
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Implementing a Dungeon Crawl/tactical system with cards |
9
|
2936 |
by Neuromancer 09/25/2008 - 17:38 |
by Neuromancer 09/29/2008 - 12:01 |
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Big Bad Effects and Possible End Game Scoring Effects |
10
|
1125 |
by MarkD1733 03/07/2023 - 23:47 |
by questccg 03/26/2023 - 18:18 |
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Health tracking; maximum damage per projectile |
10
|
1551 |
by X3M 05/18/2022 - 14:08 |
by X3M 05/27/2022 - 14:10 |
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Learning City Game |
10
|
1540 |
by Captain Clegg 03/22/2022 - 05:36 |
by Captain Clegg 03/28/2022 - 03:08 |
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Help with Combat Mechanics (Symbol based) |
10
|
3284 |
by Westmaas 03/14/2022 - 12:52 |
by gamesomuch 07/12/2022 - 19:28 |
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Something that feels like a traitor mechanic when there is no traitor |
10
|
1889 |
by MarkD1733 02/24/2022 - 14:50 |
by MarkD1733 03/09/2022 - 05:32 |
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How to handle cursed items? |
10
|
3804 |
by larienna 09/14/2021 - 12:16 |
by larienna 10/06/2021 - 23:21 |
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Help with scoring |
10
|
1857 |
by Juzek 07/27/2020 - 17:11 |
by Fri 07/29/2020 - 16:51 |
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War games: Using the reduced side for a different unit type. |
10
|
2264 |
by larienna 09/27/2019 - 16:02 |
by larienna 10/03/2019 - 10:46 |
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Should Victory Points have Meaning? |
10
|
1456 |
by Jet 07/10/2019 - 10:12 |
by Jet 07/11/2019 - 21:34 |
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Getting the right feel for a potion themed card game |
10
|
2209 |
by Grissecon 06/01/2019 - 14:31 |
by Grissecon 06/02/2019 - 18:08 |
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making RPS less random. |
10
|
1931 |
by wob 02/12/2019 - 12:22 |
by Tim Edwards 02/18/2019 - 18:19 |
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Hidden Movement |
10
|
1868 |
by bottercot 02/06/2019 - 14:24 |
by gxnpt 02/13/2019 - 20:05 |
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Slotting dice for combat/action resolution |
10
|
1761 |
by larienna 09/24/2018 - 13:35 |
by questccg 09/26/2018 - 20:08 |
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Different take on Initiative |
10
|
2008 |
by mwlgames 09/08/2018 - 19:52 |
by X3M 09/13/2018 - 09:24 |
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Combat mechanic for AI needed |
10
|
1769 |
by questccg 09/08/2018 - 03:41 |
by questccg 09/10/2018 - 18:03 |
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