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Mechanics

For the discussion of how to create, balance, and implement mechanics.
Topicsort iconRepliesViewsCreatedLast reply
Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game.
5
816 by eviljohs
03/14/2012 - 17:03
by kos
03/15/2012 - 22:38
Thoughts on Pirate Combat Mechanic
4
1225 by drktron
12/07/2013 - 15:20
by drktron
12/09/2013 - 16:09
thoughts on various game mechanic options (long post)
18
895 by MarkD1733
03/26/2017 - 16:21
by MarkD1733
04/03/2017 - 19:40
Threshold Effect on Gameplay
6
514 by jonathanflike
02/22/2017 - 12:38
by jonathanflike
02/24/2017 - 16:38
Throwing dice to overcome a defense threshold rock paper scissors-style
4
1283 by Garwyx
11/13/2014 - 10:45
by X3M
11/14/2014 - 14:53
Tile Based Exploration - Room Features by Dice
0
224 by mattehdeh
08/14/2017 - 09:42
n/a
Tile movement mechanics ?
3
1442 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Tile Shapes
6
773 by Chorkstain
03/02/2010 - 23:28
by Pastor_Mora
03/03/2010 - 17:20
Time and actions abstraction in wargame turns -resources or tools to develop
0
903 by ndixon
09/03/2014 - 14:24
n/a
Time Track Games
3
1087 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time track mechanic in Worker placement game
3
1391 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time traveling mechanic
1
857 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
timed "inflation" vs choosing when to "inflate"
8
1488 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
To keyword or not to keyword?
7
939 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To much randomness?
7
1285 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
Too many cards vs not enough?
0
1185 by silasmolino
04/18/2013 - 23:10
n/a
Too many dice? + Combat mechanic
7
969 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too Much Secrecy and Trust?
2
911 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
tornado storm chasing game follow up
6
932 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
totally new mechanics for TCG
[Page 1, 2, 3]
72
5049 by P3ERCGAMINGYSTEMS
01/04/2016 - 07:54
by questccg
01/08/2016 - 20:09
Track and intercept tornado mechanic
[Page 1, 2]
46
3124 by NewbieDesigner
09/06/2012 - 08:56
by NewbieDesigner
10/15/2012 - 07:18
Track bids from each player on multiple items?
6
629 by BenMora
12/17/2012 - 16:15
by Leadpipe
01/03/2013 - 12:46
Tracking effects over time.
4
699 by Desprez
11/27/2012 - 17:00
by MarkKreitler
11/28/2012 - 06:45
tracking health for multiple units of the same type
11
1396 by undeliverer
07/07/2015 - 13:13
by undeliverer
07/10/2015 - 23:59
Tracking health, ideas?
10
1566 by questccg
04/12/2013 - 18:34
by MikeyNg
04/14/2013 - 18:35
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by Dr. Radut