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Mechanics

For the discussion of how to create, balance, and implement mechanics.
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The Fog of War
12
2233 by Experimental Designs
05/14/2013 - 03:55
by pelle
05/17/2013 - 17:18
The Great Totem (Native American hunting and war)
[Page 1, 2]
45
1899 by Trepid
08/04/2017 - 22:12
by Trepid
08/26/2017 - 13:09
The Invisible CRT
4
1128 by Desprez
03/17/2009 - 05:16
by Desprez
04/24/2009 - 18:44
The next steps....
4
1193 by markgrafn
07/27/2015 - 15:55
by markgrafn
07/29/2015 - 00:33
The opposite of deck building
4
894 by larienna
03/09/2012 - 12:23
by SlyBlu7
03/20/2012 - 16:16
The weakest of them all
0
888 by X3M
09/25/2015 - 11:22
n/a
Thinking about fine-tuning of explicit probability
13
1821 by Masacroso
08/15/2014 - 10:15
by Masacroso
09/11/2014 - 14:12
This mechanic fails, that is for sure
1
452 by X3M
09/27/2017 - 02:09
by X3M
09/28/2017 - 02:14
Thoughts on a mechanic where the players take turns being the bad guys in a cooperative game.
5
847 by eviljohs
03/14/2012 - 17:03
by kos
03/15/2012 - 22:38
Thoughts on Pirate Combat Mechanic
4
1266 by drktron
12/07/2013 - 15:20
by drktron
12/09/2013 - 16:09
thoughts on various game mechanic options (long post)
18
951 by MarkD1733
03/26/2017 - 16:21
by MarkD1733
04/03/2017 - 19:40
Threshold Effect on Gameplay
6
568 by jonathanflike
02/22/2017 - 12:38
by jonathanflike
02/24/2017 - 16:38
Throwing dice to overcome a defense threshold rock paper scissors-style
4
1325 by Garwyx
11/13/2014 - 10:45
by X3M
11/14/2014 - 14:53
Tile Based Exploration - Room Features by Dice
0
293 by mattehdeh
08/14/2017 - 09:42
n/a
Tile movement mechanics ?
3
1482 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Tile Shapes
6
836 by Chorkstain
03/02/2010 - 23:28
by Pastor_Mora
03/03/2010 - 17:20
Time and actions abstraction in wargame turns -resources or tools to develop
0
927 by ndixon
09/03/2014 - 14:24
n/a
Time Track Games
3
1124 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time track mechanic in Worker placement game
3
1434 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time traveling mechanic
1
888 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
timed "inflation" vs choosing when to "inflate"
8
1538 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
To keyword or not to keyword?
7
981 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
To much randomness?
7
1333 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
Too many cards vs not enough?
0
1223 by silasmolino
04/18/2013 - 23:10
n/a
Too many dice? + Combat mechanic
7
1021 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
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by Dr. Radut