Mechanics
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Topic | Replies | Views | Created | Last reply | |
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simple battle mechanic |
10
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2722 |
by red hare 06/02/2010 - 11:31 |
by red hare 06/04/2010 - 21:58 |
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Help with "finding a place" mechanic |
10
|
1946 |
by hulken 05/29/2010 - 20:04 |
by hulken 06/01/2010 - 12:56 |
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Cost Mechanic |
10
|
2099 |
by Louard 05/25/2010 - 09:08 |
by hulken 05/30/2010 - 18:27 |
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Random Hidden - Does this logic jive? |
10
|
2129 |
by Torrent 05/09/2009 - 13:39 |
by Torrent 05/10/2009 - 15:31 |
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Event card mechanic |
10
|
4331 |
by jwarrend 03/23/2009 - 19:11 |
by jwarrend 03/25/2009 - 06:49 |
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Innovative Battle System (sort of) |
10
|
2144 |
by Fhizban 03/16/2009 - 05:40 |
by larienna 03/17/2009 - 09:53 |
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Help me with my Board Layout and Stealth Mechanics |
10
|
2380 |
by dtrik 03/03/2009 - 21:01 |
by dtrik 03/09/2009 - 12:22 |
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Non-transitive dice and "rock-paper-scissors" |
10
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4017 |
by Blake 02/05/2009 - 12:11 |
by Blake 01/03/2011 - 13:17 |
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Quick, expandable Cardbased conflict. Do these seem workable? |
10
|
2099 |
by Torrent 02/02/2009 - 11:28 |
by Uchu Saru 02/08/2009 - 05:03 |
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Storyline mechanic: Need an alternative to stacked event cards |
10
|
3029 |
by larienna 01/20/2009 - 20:12 |
by brisingre 02/04/2009 - 15:22 |
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trade resources 2-for-1 at end of round |
10
|
1999 |
by schmanthony 12/18/2008 - 18:02 |
by Darkehorse 12/26/2008 - 13:14 |
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Scoring Mechanic for Football Game |
10
|
2527 |
by Desprez 12/01/2008 - 09:39 |
by Desprez 12/07/2008 - 18:59 |
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Worker placement, Role selection and Action cards: Is it the same thing? |
11
|
587 |
by larienna 04/03/2024 - 10:27 |
by larienna 04/06/2024 - 23:49 |
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Will....this die roll work? |
11
|
896 |
by X3M 02/16/2024 - 07:16 |
by X3M 02/19/2024 - 20:52 |
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What about ICONS for keywords??? |
11
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2447 |
by questccg 05/20/2021 - 22:31 |
by larienna 05/27/2021 - 09:56 |
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Number of cards that a player can play |
11
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2255 |
by X3M 04/11/2021 - 08:27 |
by X3M 04/18/2021 - 11:58 |
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hidden trap in dungeon without players knowing |
11
|
1782 |
by jedite1000 10/02/2019 - 02:47 |
by questccg 10/03/2019 - 17:24 |
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Attribute movement (war games in general) |
11
|
2907 |
by X3M 02/07/2019 - 15:59 |
by X3M 02/16/2019 - 16:57 |
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Has this mechanic been used before |
11
|
1852 |
by Fex_H 02/05/2019 - 21:51 |
by deFunkt29 02/07/2019 - 20:28 |
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how to time a game |
11
|
1909 |
by wob 10/01/2018 - 10:16 |
by Tim Edwards 10/04/2018 - 15:01 |
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Dice Fundamentals |
11
|
1965 |
by Oceans4Ransom 09/22/2018 - 21:07 |
by Oceans4Ransom 10/02/2018 - 18:07 |
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Keeping track of a few stats in a very simple way |
11
|
2220 |
by cignox1 06/26/2018 - 04:29 |
by wob 07/10/2018 - 13:28 |
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Neutral Type in an RPS System |
11
|
2500 |
by dnddmdb 01/04/2018 - 15:33 |
by gxnpt 01/06/2018 - 12:16 |
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No dice combat system |
11
|
4958 |
by madinthehat 10/20/2017 - 00:09 |
by WinsmithGames 10/26/2017 - 21:45 |
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"Stop Light" Mechanic |
11
|
2447 |
by Tbone 09/21/2017 - 00:09 |
by Tbone 09/27/2017 - 23:02 |
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