Skip to Content

Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
Always at Risk without being Adjacent
20
2587 by Toa Lewa
05/01/2014 - 16:32
by Toa Lewa
05/12/2014 - 15:16
Different number of units allowed per region
20
1991 by X3M
04/05/2014 - 12:16
by X3M
05/07/2014 - 17:24
Calculator for board game
20
2490 by sol
08/18/2011 - 17:29
by ReluctantPirateGames
11/08/2011 - 23:50
Player generated map?
20
1408 by Kneuronak
01/26/2009 - 23:38
by brisingre
02/08/2009 - 01:48
When is something too complex?
21
2997 by Experimental Designs
08/20/2014 - 02:48
by Archimedes42
10/20/2014 - 01:36
Changing a fundamental mechanic
21
2287 by X3M
07/30/2014 - 06:16
by X3M
02/27/2016 - 14:49
How to randomize?
22
1098 by questccg
07/20/2017 - 18:34
by Super-Tooned
07/23/2017 - 22:20
I need some good examples of cards that have multiple uses.
22
1929 by mongoosedog
10/21/2016 - 10:33
by kevnburg
10/30/2016 - 23:10
Event Cards (V2.0?)
23
1750 by X3M
07/12/2017 - 05:47
by X3M
10/19/2017 - 18:27
Help with idea/mechanics please!
23
1343 by Westmaas
04/19/2017 - 16:31
by Westmaas
05/07/2017 - 14:58
Need help with preserving attached hidden information despite shuffling
23
2087 by TreffnonX
03/02/2015 - 01:13
by Zag24
04/23/2015 - 11:29
Randomized Damage Reduction (DR)
23
1862 by devaloki
06/22/2014 - 02:48
by devaloki
07/03/2014 - 04:08
The "Legacy" Mechanic & Destruction
23
1751 by PuppyShogun
12/14/2013 - 23:58
by Toa Lewa
12/24/2013 - 13:05
Division by 0
24
2250 by X3M
11/05/2015 - 06:55
by X3M
05/12/2016 - 09:00
1 currency or 2? for dark fantasy game...
24
1724 by devaloki
06/03/2014 - 00:18
by BENagy
06/12/2014 - 16:00
New Dice Based Combat Mechanics?
24
2373 by Hiko
11/03/2013 - 20:07
by Kroz1776
11/08/2013 - 12:22
Deploying and Attacking on the SAME turn?!
25
962 by questccg
09/18/2017 - 00:34
by questccg
09/19/2017 - 22:38
Need Help With My Combat System Please
25
1817 by DRest806
07/01/2016 - 15:24
by Olson185
07/08/2016 - 22:13
Need help with dice probabilities.
25
1035 by Louard
11/14/2011 - 00:35
by Louard
11/17/2011 - 09:30
Chesslike boardgame with double-roled pieces; too complex?
25
1336 by SLiV
10/22/2011 - 06:34
by SLiV
11/04/2011 - 12:53
Single Card Event Outcome?
26
1687 by BHFuturist
02/10/2017 - 04:13
by BHFuturist
02/25/2017 - 16:15
Can Someone Compute the Probability of Success in my New Game Mechanic?
26
2605 by Toa Lewa
07/03/2014 - 19:48
by Malle
07/15/2014 - 15:46
Not deck-building... DICE building
26
4670 by RyanRay
05/13/2014 - 19:38
by danieledeming
06/12/2014 - 17:26
RPS-9 Yes or no?
26
4574 by questccg
03/01/2014 - 20:52
by andymakespasta
09/06/2015 - 11:57
Ranged combat in a turn-based RPG like combat system
26
4392 by devaloki
02/02/2014 - 16:30
by devaloki
07/03/2014 - 04:13
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut