Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Using the pay to succeed mechanism in war games. |
20
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1873 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
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Monster Keep — Removing Player Elimination |
20
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3097 |
by questccg 06/02/2019 - 20:56 |
by Tim Edwards 06/08/2019 - 19:05 |
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Math of dice/card combos |
20
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2187 |
by chris_mancini 09/13/2018 - 20:00 |
by chris_mancini 09/19/2018 - 21:35 |
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Math question + XP dilemma |
20
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2824 |
by bbblackwell 10/31/2016 - 13:03 |
by bbblackwell 11/04/2016 - 22:05 |
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Honor System |
20
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2525 |
by Squinshee 09/03/2016 - 22:53 |
by X3M 09/07/2016 - 07:16 |
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Stealth game mechanic: Pay to succeed |
20
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4248 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
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managing resources -- use bits or a track |
20
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3631 |
by MarkD1733 01/18/2015 - 17:18 |
by Zag24 01/25/2015 - 13:11 |
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Initiative problems |
20
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3002 |
by Experimental Designs 06/26/2014 - 01:31 |
by X3M 07/15/2014 - 17:10 |
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Programmed Enemy Action List |
20
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2804 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
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Always at Risk without being Adjacent |
20
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3734 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
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Different number of units allowed per region |
20
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2781 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
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Calculator for board game |
20
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8009 |
by sol 08/18/2011 - 17:29 |
by ReluctantPirateGames 11/08/2011 - 23:50 |
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Player generated map? |
20
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2923 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
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To Block or Not to Block(!?) |
21
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2413 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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Damage reduction, only one way? |
21
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1796 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
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When is something too complex? |
21
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4999 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
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Changing a fundamental mechanic |
21
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3902 |
by X3M 07/30/2014 - 06:16 |
by X3M 02/27/2016 - 14:49 |
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Balancing stock market risk and reward |
22
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1627 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
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Encounters: Giving players a choice of action |
22
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2466 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
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Arena Shooter Game: 'Aim' as a value, what counters it? |
22
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2185 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
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How to randomize? |
22
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3553 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
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I need some good examples of cards that have multiple uses. |
22
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3961 |
by mongoosedog 10/21/2016 - 10:33 |
by kevnburg 10/30/2016 - 23:10 |
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I want classic roll and move with 2 dice...but have choices |
23
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2624 |
by MarkD1733 01/19/2020 - 20:46 |
by MarkD1733 01/28/2020 - 00:53 |
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Tactics yes, but not enough strategy |
23
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2272 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
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Event Cards (V2.0?) |
23
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3953 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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