Mechanics
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Topic | Replies | Views | Created | Last reply![]() | |
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Doctors Without Borders Game Board - need better mechanics |
0
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1176 |
by Angablue 10/31/2017 - 08:04 |
n/a | |
Dungeon Crawler with no levels, Skill points for Attk and Spells |
2
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1271 |
by ghostdm23 10/29/2017 - 13:13 |
by ghostdm23 10/30/2017 - 19:21 |
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Is a 1 vs all game, where the "all" is not co-op, a thing? |
8
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1687 |
by mongoosedog 10/25/2017 - 08:21 |
by mongoosedog 10/27/2017 - 20:05 |
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No dice combat system |
11
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3510 |
by madinthehat 10/20/2017 - 00:09 |
by WinsmithGames 10/26/2017 - 21:45 |
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Event Cards (V2.0?) |
23
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2991 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Super units (how do players get them?) |
2
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1381 |
by X3M 10/13/2017 - 07:54 |
by X3M 10/16/2017 - 11:59 |
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Dexterity Racing Game |
7
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1515 |
by WinsmithGames 10/12/2017 - 23:29 |
by questccg 10/16/2017 - 00:14 |
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Trying to make my "Thing" inspired social deduction game SIMPLER. |
1
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936 |
by Three 10/06/2017 - 15:43 |
by Three 10/14/2017 - 19:23 |
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produced unit placement on the board (rule) |
10
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1445 |
by X3M 10/03/2017 - 07:22 |
by X3M 10/07/2017 - 20:11 |
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how much maths is too much |
2
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1146 |
by krone9 10/05/2017 - 16:52 |
by krone9 10/06/2017 - 19:42 |
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Modifying a combat mechanism |
6
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1330 |
by larienna 10/05/2017 - 10:56 |
by larienna 10/05/2017 - 23:45 |
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Money solutions |
7
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1324 |
by krone9 10/02/2017 - 13:06 |
by krone9 10/05/2017 - 16:47 |
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All Lose in a Non-Cooperative Card Game? |
13
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1495 |
by JustAnEye 10/02/2017 - 09:01 |
by JustAnEye 10/04/2017 - 16:20 |
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Alternative Win/Lose Conditions in Card Games |
2
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1433 |
by Blackbird888 09/28/2017 - 16:05 |
by Fri 09/29/2017 - 14:20 |
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This mechanic fails, that is for sure |
1
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1241 |
by X3M 09/27/2017 - 02:09 |
by X3M 09/28/2017 - 02:14 |
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"Stop Light" Mechanic |
11
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1628 |
by Tbone 09/21/2017 - 00:09 |
by Tbone 09/27/2017 - 23:02 |
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Shooting mechanics inspiration |
4
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1722 |
by Rugdal 09/25/2017 - 15:08 |
by X3M 09/26/2017 - 23:14 |
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Variable Victory Points (VVPs) |
40
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2891 |
by questccg 09/21/2017 - 00:03 |
by questccg 09/26/2017 - 19:12 |
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Monster Keep: Re-hashing an older design |
1
|
864 |
by questccg 09/24/2017 - 21:16 |
by questccg 09/24/2017 - 21:43 |
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Capture Mechanic Assistance/Ideas |
6
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1384 |
by slivnica 09/19/2017 - 06:34 |
by slivnica 09/22/2017 - 23:54 |
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Anyone have experience, as player or designer with shifting victory conditions? |
4
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1002 |
by Mosker 09/20/2017 - 13:58 |
by Mosker 09/22/2017 - 11:18 |
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Military Tactics |
9
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1928 |
by Ark1t3kt 09/19/2017 - 18:14 |
by X3M 09/21/2017 - 04:26 |
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Skill Tree for Board Games |
6
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1940 |
by Xuper 09/18/2017 - 22:45 |
by FrankM 09/20/2017 - 14:45 |
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Deploying and Attacking on the SAME turn?! |
25
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1726 |
by questccg 09/18/2017 - 00:34 |
by questccg 09/19/2017 - 22:38 |
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Hidden Movement Where BOTH Sides Are Hidden |
15
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2212 |
by Ark1t3kt 09/13/2017 - 17:21 |
by Fri 09/18/2017 - 15:28 |
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