Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Issues in conquest game with limited nb of armies/fleets. |
7
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2429 |
by larienna 06/07/2017 - 11:54 |
by X3M 06/10/2017 - 07:51 |
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procedural board generation |
12
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3414 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
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Character Sheet Stat Balancing |
13
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3914 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
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The first turn advantage in my TCG/tactical combat game |
3
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1893 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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Do's and Dont's of combat mechanics in card games? |
4
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3159 |
by jedite1000 06/30/2017 - 02:02 |
by jedite1000 07/01/2017 - 23:31 |
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Card game with "Workers" for resources, Is this plausible? More details in body. |
3
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1657 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
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Landlord income/late fee financial mechanics |
12
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2367 |
by Trepid 07/02/2017 - 15:30 |
by kos 07/17/2017 - 09:16 |
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How do we feel about allowing players to vary the game length |
12
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2165 |
by mongoosedog 07/08/2017 - 14:00 |
by questccg 07/12/2017 - 18:59 |
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Territory expansion and crunching |
13
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2533 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
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Event Cards (V2.0?) |
23
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3953 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Player allocating skill into subcategories with some choice of how they use the skills |
3
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1579 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
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Area Control Resource Mechanic: Blade & Barrel |
3
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2272 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
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How to randomize? |
22
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3552 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
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Dice Combat for Sea Warfare - Help! |
17
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2521 |
by Actionartist 07/27/2017 - 14:09 |
by joebergmann 09/17/2017 - 16:24 |
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new/ hero/villain dice card game |
124
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15263 |
by jedite1000 07/31/2017 - 07:31 |
by jedite1000 09/01/2017 - 08:02 |
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Combat Resolution Critique |
1
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2244 |
by spaff 07/31/2017 - 15:01 |
by X3M 07/31/2017 - 15:25 |
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help deciding on combat mechanic |
5
|
1918 |
by erobles 08/03/2017 - 22:55 |
by erobles 08/05/2017 - 23:30 |
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The Great Totem (Native American hunting and war) |
47
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8172 |
by Trepid 08/04/2017 - 22:12 |
by Trepid 08/13/2018 - 12:22 |
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Sand Timer mechanic |
10
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1979 |
by spaff 08/10/2017 - 14:03 |
by Super-Tooned 08/14/2017 - 21:08 |
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Tile Based Exploration - Room Features by Dice |
0
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1701 |
by mattehdeh 08/14/2017 - 09:42 |
n/a | |
Crafting vs Purchasing |
7
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2278 |
by mwlgames 08/17/2017 - 16:05 |
by let-off studios 08/21/2017 - 13:20 |
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Is my Games' combination of mechanics original? |
4
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1860 |
by ChuckTut 08/21/2017 - 12:25 |
by lewpuls 08/25/2017 - 14:48 |
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Abstracting Ninja Encounters off board |
12
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2197 |
by larienna 08/22/2017 - 15:56 |
by larienna 08/26/2017 - 10:23 |
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Action Selection Rondel |
17
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2792 |
by BHFuturist 08/24/2017 - 15:13 |
by joebergmann 09/08/2017 - 09:06 |
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Hand Matters |
3
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1764 |
by NomadArtisan 08/25/2017 - 10:53 |
by NomadArtisan 08/26/2017 - 18:24 |
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