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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
Abstract mechanic idea for resolving conflicts.
2
810 by larienna
05/23/2009 - 21:42
by larienna
05/24/2009 - 21:30
Risk Game
2
999 by frisky risky
03/20/2009 - 03:21
by apeloverage
03/20/2009 - 12:11
A technology system for Starcraft Lite
2
766 by larienna
03/09/2009 - 11:12
by larienna
03/09/2009 - 18:08
Resource name?
2
726 by Korbein
12/26/2008 - 11:33
by Korbein
12/31/2008 - 20:18
Help needed for a hero resource/stat.
3
343 by Picos
09/12/2017 - 15:08
by Picos
09/12/2017 - 17:04
Hand Matters
3
367 by NomadArtisan
08/25/2017 - 10:53
by NomadArtisan
08/26/2017 - 18:24
Player allocating skill into subcategories with some choice of how they use the skills
3
389 by cloa513
07/19/2017 - 05:53
by let-off studios
07/19/2017 - 08:18
Card game with "Workers" for resources, Is this plausible? More details in body.
3
468 by Corrosive Games
07/01/2017 - 16:01
by kevnburg
07/01/2017 - 17:53
The first turn advantage in my TCG/tactical combat game
3
517 by Zweiterversuch
06/26/2017 - 23:52
by polyobsessive
06/27/2017 - 11:33
Character selection in hidden-role game
3
636 by jambojazz34
06/01/2017 - 07:55
by let-off studios
06/02/2017 - 08:49
Worker Placement in an Area Control World
3
567 by spaff
05/24/2017 - 12:51
by FrankM
05/28/2017 - 14:57
cards <--> chart elements affect each other's game as reference
3
543 by Cori226
04/03/2017 - 07:07
by FrankM
04/03/2017 - 16:36
Mechanics and story
3
344 by Johnny Black
03/07/2017 - 20:32
by FrankM
03/08/2017 - 11:37
Need some help/assistance
3
529 by Nucular
01/25/2017 - 17:09
by radioactivemouse
01/31/2017 - 16:16
Refining Mechanic of Event Cards with Partial Information on the Back
3
782 by DarkDream
01/14/2017 - 17:06
by Daggaz
01/20/2017 - 04:43
D&D D4 alternative - PentaBelt
3
812 by Orangery
11/21/2016 - 15:10
by Orangery
11/23/2016 - 06:30
Placing information on the back of the card
3
732 by larienna
10/30/2016 - 11:48
by FreedomPortal
11/06/2016 - 10:16
Devensive Concepts
3
660 by Desprez
10/27/2016 - 08:48
by Desprez
10/28/2016 - 23:19
Cost Balance for Abilities
3
626 by danielbishop56
09/08/2016 - 00:32
by Squinshee
09/08/2016 - 16:59
Do you think this is a viable mechanic?
3
829 by mcobb83
08/14/2016 - 10:27
by mcobb83
08/15/2016 - 00:48
My Game's Rules & Mechanics - Card Game, Lane Combat, "No Luck"
3
883 by cyruseli
07/27/2016 - 22:43
by Zag24
07/28/2016 - 13:30
Trading Mechanic
3
864 by Tbone
07/26/2016 - 23:47
by Zag24
07/27/2016 - 17:33
Flag tiles
3
580 by cripplefish
07/12/2016 - 11:49
by Zag24
07/12/2016 - 14:06
Trying to make a rules light combat system with no down time for a wargame
3
750 by mongoosedog
06/23/2016 - 11:18
by X3M
06/23/2016 - 14:46
Looking for feedback on combat system
3
982 by Zag24
05/20/2016 - 15:14
by Zag24
05/22/2016 - 13:10
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by Dr. Radut