Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Dice for Coordinates - Seen It Before? |
3
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2133 |
by RyanRay 02/19/2018 - 12:49 |
by Fri 02/20/2018 - 16:05 |
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Which of these Combat Systems Do You Prefer? |
3
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2286 |
by dnddmdb 01/06/2018 - 17:00 |
by Paul Ott 01/29/2018 - 09:27 |
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Help needed for a hero resource/stat. |
3
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1508 |
by Picos 09/12/2017 - 15:08 |
by Picos 09/12/2017 - 17:04 |
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Hand Matters |
3
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1754 |
by NomadArtisan 08/25/2017 - 10:53 |
by NomadArtisan 08/26/2017 - 18:24 |
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Area Control Resource Mechanic: Blade & Barrel |
3
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2263 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
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Player allocating skill into subcategories with some choice of how they use the skills |
3
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1573 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
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Card game with "Workers" for resources, Is this plausible? More details in body. |
3
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1650 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
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The first turn advantage in my TCG/tactical combat game |
3
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1880 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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Character selection in hidden-role game |
3
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2018 |
by jambojazz34 06/01/2017 - 07:55 |
by let-off studios 06/02/2017 - 08:49 |
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Worker Placement in an Area Control World |
3
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2129 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
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cards <--> chart elements affect each other's game as reference |
3
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2090 |
by Cori226 04/03/2017 - 07:07 |
by FrankM 04/03/2017 - 16:36 |
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Mechanics and story |
3
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1208 |
by Johnny Black 03/07/2017 - 20:32 |
by FrankM 03/08/2017 - 11:37 |
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Need some help/assistance |
3
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1550 |
by Nucular 01/25/2017 - 17:09 |
by radioactivemouse 01/31/2017 - 16:16 |
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Refining Mechanic of Event Cards with Partial Information on the Back |
3
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1851 |
by DarkDream 01/14/2017 - 17:06 |
by Daggaz 01/20/2017 - 04:43 |
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D&D D4 alternative - PentaBelt |
3
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1890 |
by Orangery 11/21/2016 - 15:10 |
by Orangery 11/23/2016 - 06:30 |
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Placing information on the back of the card |
3
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1810 |
by larienna 10/30/2016 - 11:48 |
by FreedomPortal 11/06/2016 - 10:16 |
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Devensive Concepts |
3
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1612 |
by Desprez 10/27/2016 - 08:48 |
by Desprez 10/28/2016 - 23:19 |
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Cost Balance for Abilities |
3
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1495 |
by danielbishop56 09/08/2016 - 00:32 |
by Squinshee 09/08/2016 - 16:59 |
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Do you think this is a viable mechanic? |
3
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1652 |
by mcobb83 08/14/2016 - 10:27 |
by mcobb83 08/15/2016 - 00:48 |
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My Game's Rules & Mechanics - Card Game, Lane Combat, "No Luck" |
3
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2134 |
by cyruseli 07/27/2016 - 22:43 |
by Zag24 07/28/2016 - 13:30 |
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Trading Mechanic |
3
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2412 |
by Tbone 07/26/2016 - 23:47 |
by Zag24 07/27/2016 - 17:33 |
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Flag tiles |
3
|
1370 |
by cripplefish 07/12/2016 - 11:49 |
by Zag24 07/12/2016 - 14:06 |
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Trying to make a rules light combat system with no down time for a wargame |
3
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1721 |
by mongoosedog 06/23/2016 - 11:18 |
by X3M 06/23/2016 - 14:46 |
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Looking for feedback on combat system |
3
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1881 |
by Zag24 05/20/2016 - 15:14 |
by Zag24 05/22/2016 - 13:10 |
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Cards vs punchouts for equipment |
3
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1563 |
by djayshaggy 05/10/2016 - 23:43 |
by Zag24 05/11/2016 - 18:01 |
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