Mechanics
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Topic | Replies | Views | Created | Last reply | |
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D6 Combat system |
9
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5567 |
by Thebigkirbousky 08/12/2013 - 20:12 |
by eviljohs 08/17/2013 - 12:06 |
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Determining who finishes a task first (non-electric buzzer) |
9
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6839 |
by lantzbg 07/21/2013 - 14:08 |
by lantzbg 07/31/2013 - 16:19 |
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Need ideas on how to keep players active after dropping out of a game |
9
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1977 |
by gwalcmai98 06/03/2013 - 07:40 |
by GenWash 06/21/2013 - 02:15 |
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Turn order woes.... please help! |
9
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1872 |
by ChowYunBrent 05/10/2013 - 09:47 |
by Messeya 05/12/2013 - 10:26 |
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Plausible Roll-Defense Mechanic? |
9
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2163 |
by Evil ColSanders 08/19/2012 - 08:44 |
by Evil ColSanders 09/04/2012 - 17:18 |
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Deckbuilding: Prime for material? Or over-saturated? |
9
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1864 |
by acdcatino 04/13/2012 - 01:00 |
by SlyBlu7 04/14/2012 - 21:27 |
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Non-Combat Strategy Win |
9
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1620 |
by BlueRift 04/05/2012 - 19:19 |
by SlyBlu7 04/07/2012 - 23:54 |
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Dice Battle Mechanic |
9
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1796 |
by SuperioR 01/27/2012 - 20:12 |
by indigo 02/05/2012 - 00:47 |
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Fluxuating market? |
9
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2214 |
by Matt201 11/25/2011 - 02:37 |
by Grall Ritnos 11/29/2011 - 00:38 |
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Cyberwar CCG Gameplay |
9
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1609 |
by Fhizban 10/25/2011 - 03:04 |
by Fhizban 10/27/2011 - 11:21 |
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Dice roll vs. coin flip |
9
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2868 |
by ReluctantPirateGames 10/23/2011 - 20:39 |
by kos 10/25/2011 - 03:01 |
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Need feedback for changing a rule in my game |
9
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1745 |
by larienna 10/07/2011 - 22:31 |
by bonsaigames 10/10/2011 - 11:44 |
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Resourceless card game |
9
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1706 |
by ptkaisen 09/18/2011 - 11:00 |
by SilentFury 10/27/2011 - 10:41 |
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Looking for a good random element |
9
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1818 |
by suf 06/08/2011 - 03:14 |
by Louard 06/15/2011 - 13:22 |
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Interpretation for a RPS-like unit triple |
9
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1651 |
by Maaartin 05/17/2011 - 12:44 |
by Y.H. 07/12/2011 - 03:40 |
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Does anyone know of any game ever produced in which movement and actions on 3' levels' are represented? |
9
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1760 |
by Ray 04/05/2011 - 13:03 |
by Traz 04/13/2011 - 21:58 |
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End Game Conditions |
9
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3142 |
by tomg 03/27/2011 - 16:35 |
by t0tem 04/26/2011 - 14:32 |
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variable hand size mechanic |
9
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1713 |
by drktron 03/22/2011 - 12:23 |
by drktron 03/24/2011 - 12:30 |
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pirate combat mechanic |
9
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1860 |
by drktron 01/25/2011 - 15:04 |
by benjaminvictord... 06/15/2011 - 17:15 |
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Rotating card in a deck building mechanic |
9
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2142 |
by larienna 01/23/2011 - 12:16 |
by larienna 01/26/2011 - 16:17 |
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Hidden mechanic suggestions (targeting a specific player) |
9
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1773 |
by SuperioR 12/08/2010 - 14:09 |
by larienna 12/19/2010 - 14:24 |
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magic leveling system |
9
|
1953 |
by mindwarper10 06/13/2010 - 18:24 |
by mindwarper10 06/19/2010 - 20:23 |
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Action system idea for an epic game |
9
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2203 |
by larienna 03/26/2010 - 12:01 |
by larienna 04/16/2010 - 08:39 |
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Simplifying warfare with a duel system |
9
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4406 |
by larienna 03/18/2010 - 10:46 |
by larienna 03/31/2010 - 11:06 |
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Help optimize a game |
9
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1776 |
by Redcap 02/28/2010 - 09:51 |
by Redcap 03/07/2010 - 15:01 |
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