Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
procedural board generation |
12
|
3387 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
|
Procedural Hidden Information Mechanics |
8
|
2334 |
by onihero 08/27/2010 - 12:28 |
by onihero 08/31/2010 - 10:52 |
|
Processor unit for military games |
6
|
1499 |
by stuka 04/07/2009 - 16:37 |
by InvisibleJon 04/08/2009 - 23:19 |
|
produced unit placement on the board (rule) |
10
|
2136 |
by X3M 10/03/2017 - 07:22 |
by X3M 10/07/2017 - 20:11 |
|
Production and/or Action system |
1
|
1743 |
by larienna 06/16/2009 - 09:50 |
by larienna 06/19/2009 - 12:05 |
|
Production Facilities (bug free?) |
7
|
1010 |
by X3M 10/23/2022 - 17:12 |
by X3M 10/24/2022 - 16:54 |
|
Professional issues |
6
|
2367 |
by PaulS 04/23/2009 - 11:16 |
by End of Time Games 04/23/2009 - 16:15 |
|
Programmed Enemy Action List |
20
|
2796 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
|
progress track ideas |
7
|
1816 |
by NewbieDesigner 10/01/2020 - 21:26 |
by NewbieDesigner 10/02/2020 - 22:48 |
|
Proper use of the word "tableau" |
5
|
2071 |
by BenMora 03/13/2017 - 20:49 |
by BenMora 03/14/2017 - 19:43 |
|
Pros and Cons of different kinds of hidden scoring / partially hidden information |
10
|
1913 |
by AnEvenWeirderMove 02/28/2013 - 11:46 |
by Awaclus 03/03/2013 - 04:56 |
|
Public to Private Information |
6
|
1920 |
by The Dead Gamers 12/23/2013 - 00:42 |
by The Dead Gamers 12/23/2013 - 08:49 |
|
Push your luck - single player independent or multi-player aggregate |
4
|
1370 |
by MarkD1733 08/08/2020 - 22:14 |
by MarkD1733 08/13/2020 - 00:19 |
|
PvP Combat Deckbuilder? |
3
|
3610 |
by Kamon 02/07/2014 - 01:01 |
by larienna 02/07/2014 - 17:08 |
|
Question about scoring poker sets |
11
|
3811 |
by NewbieDesigner 02/12/2011 - 13:43 |
by NewbieDesigner 04/08/2011 - 20:15 |
|
Question for my MSc thesis |
8
|
2388 |
by Matthijs 03/08/2009 - 13:56 |
by Kirioni 11/21/2010 - 13:42 |
|
Quick and painless card based Battle Mechanic |
4
|
2722 |
by Dr. Metropolis 09/09/2008 - 16:14 |
by GrimFinger 09/18/2008 - 00:34 |
|
Quick any dice question - please help! |
4
|
1615 |
by nine 02/05/2011 - 06:17 |
by Evil ColSanders 02/05/2011 - 17:46 |
|
Quick, expandable Cardbased conflict. Do these seem workable? |
10
|
2091 |
by Torrent 02/02/2009 - 11:28 |
by Uchu Saru 02/08/2009 - 05:03 |
|
Race for Wonders |
12
|
6108 |
by Dagar 02/04/2015 - 09:54 |
by Dagar 02/06/2015 - 12:47 |
|
race of races and statistics of stats |
5
|
1394 |
by mindwarper10 05/11/2012 - 12:00 |
by mindwarper10 05/14/2012 - 11:45 |
|
Racing Mechanic? |
0
|
2750 |
by thoughtfulmonkey 12/12/2014 - 15:02 |
n/a | |
random action deck mechanic |
1
|
1679 |
by Horatio252 06/05/2012 - 13:03 |
by Orangebeard 06/05/2012 - 13:53 |
|
Random Acts of Randomness (picking a random object out of random number of objects) |
7
|
2656 |
by Grixx 02/13/2015 - 18:19 |
by Grixx 03/27/2015 - 05:21 |
|
Random exit generation for my Pyramid game idea |
7
|
1961 |
by heppu 11/24/2009 - 10:52 |
by disaac 02/26/2011 - 19:06 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread