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Mechanics

For the discussion of how to create, balance, and implement mechanics.
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When is something too complex?
21
2881 by Experimental Designs
08/20/2014 - 02:48
by Archimedes42
10/20/2014 - 01:36
Where to start on designing a CDG.
0
1035 by silasmolino
06/24/2013 - 01:50
n/a
Which combat dice system would you prefer?
16
2240 by Garwyx
04/20/2015 - 16:46
by Joska Paszli
04/24/2015 - 17:02
Which Combat Mechanic to use?
1
778 by TheCommodore
03/09/2012 - 22:27
by Crensh3000ad
03/12/2012 - 08:27
which dice mechanic would you prefer?
15
1797 by MarkD1733
08/25/2014 - 23:23
by MarkD1733
09/03/2014 - 10:51
Which is simpler: Game cards as board or M:TG style?
2
915 by kkovats
06/30/2010 - 13:58
by kkovats
06/30/2010 - 16:27
which way to go?
1
1097 by MarkD1733
09/19/2014 - 23:06
by X3M
09/20/2014 - 07:27
Will some extremely bad luck costing the game make the game mechanism being considered as broken?
12
1704 by fayinsky
08/14/2015 - 21:19
by Toa Lewa
08/23/2015 - 23:05
Willpower Tests
10
1486 by Centaur255
06/24/2015 - 15:52
by Soulfinger
06/29/2015 - 14:01
Win conditions for deck-building game.
5
1596 by danielbishop56
01/24/2014 - 16:28
by questccg
01/25/2014 - 22:23
Wind Direction as a Mechanic
8
2062 by RyanRay
04/14/2014 - 11:42
by JewellGames
06/18/2015 - 12:32
Winning makes player too strong
14
970 by asgloki
05/29/2013 - 22:05
by eviljohs
06/18/2013 - 18:10
Wondering if I should remove individual unit management in a wargame
1
710 by larienna
07/16/2016 - 23:03
by X3M
07/17/2016 - 06:20
Worker Placement and Variable Turn Order
10
1639 by tdakanalis
02/25/2016 - 15:03
by pastej
03/02/2016 - 03:20
Worker Placement in an Area Control World
3
572 by spaff
05/24/2017 - 12:51
by FrankM
05/28/2017 - 14:57
Worker placement on individual player boards
13
921 by Rick L
02/09/2017 - 10:10
by Rick L
02/20/2017 - 04:10
Worker Placement with Conventional Turn Structure
15
1436 by schmanthony
02/08/2010 - 15:38
by richardtempura
02/13/2010 - 12:49
Worker Placement with Variable Player Powers
5
976 by tdakanalis
03/01/2016 - 00:49
by Coogee
03/02/2016 - 00:15
Worker placement/settlement building as a support mechanism for a dugeon crawling card game.
8
818 by Steve Broadfoot
04/30/2017 - 16:56
by FrankM
05/02/2017 - 16:44
Worker Placement: Why?
10
1080 by lewpuls
04/11/2017 - 16:30
by Steve Broadfoot
04/30/2017 - 16:32
Working on a Cards-and-Money-Pools mechanic, but am stymied by the math
4
901 by connorsb
06/28/2010 - 16:56
by Relexx
06/29/2010 - 01:22
Wrap Around world VS traditional maps
13
1217 by larienna
10/14/2010 - 16:09
by drktron
12/09/2010 - 11:41
Writing AI, is very very hard :(
9
1917 by X3M
11/24/2015 - 03:18
by X3M
05/12/2016 - 09:52
WW2 pacific Intelligence
0
1175 by larienna
09/23/2013 - 14:22
n/a
Yes, yet another combat resolution mechanic
3
824 by Browncoatone
01/15/2011 - 18:29
by scottbalmes
01/17/2011 - 11:35
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by Dr. Radut