Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Chesslike boardgame with double-roled pieces; too complex? |
25
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2638 |
by SLiV 10/22/2011 - 06:34 |
by SLiV 11/04/2011 - 12:53 |
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Unified system |
0
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1348 |
by hotsoup 11/02/2011 - 20:52 |
n/a | |
ccg combat system - too complex? |
2
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2085 |
by Fhizban 11/01/2011 - 08:36 |
by Fhizban 11/01/2011 - 15:08 |
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Printing of Gameboards |
5
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1320 |
by johnbianco1963 10/19/2011 - 13:51 |
by johnbianco1963 11/01/2011 - 14:26 |
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how to create A-symmetrical map design but still get a balanced game? |
5
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2176 |
by omni989 10/28/2011 - 13:45 |
by omni989 10/29/2011 - 06:36 |
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I think I found my civ produciton mechanic |
2
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1398 |
by larienna 10/27/2011 - 11:00 |
by larienna 10/28/2011 - 11:17 |
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Cyberwar CCG Gameplay |
9
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1609 |
by Fhizban 10/25/2011 - 03:04 |
by Fhizban 10/27/2011 - 11:21 |
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Resourceless card game |
9
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1706 |
by ptkaisen 09/18/2011 - 11:00 |
by SilentFury 10/27/2011 - 10:41 |
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Basic restrictions |
12
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2064 |
by hotsoup 10/24/2011 - 18:24 |
by JaffetC 10/27/2011 - 02:32 |
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Pluginable Games |
18
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2145 |
by larienna 10/14/2011 - 09:59 |
by NativeTexan 10/26/2011 - 11:53 |
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Victory conditions when the units won't die |
7
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1643 |
by SilentFury 10/24/2011 - 11:06 |
by SilentFury 10/26/2011 - 00:23 |
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Dice roll vs. coin flip |
9
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2868 |
by ReluctantPirateGames 10/23/2011 - 20:39 |
by kos 10/25/2011 - 03:01 |
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Squares vs. Hexs (and a dice/chance question) |
15
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2296 |
by Geikamir 10/20/2011 - 14:43 |
by Maaartin 10/24/2011 - 16:47 |
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Double Faced vs. Split (cards) |
6
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1638 |
by MOON-E 10/19/2011 - 22:50 |
by JaffetC 10/20/2011 - 18:49 |
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Fallen Kingdoms: Changing Rules part 2 |
4
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1285 |
by larienna 10/11/2011 - 22:36 |
by larienna 10/13/2011 - 12:06 |
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Need feedback for changing a rule in my game |
9
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1745 |
by larienna 10/07/2011 - 22:31 |
by bonsaigames 10/10/2011 - 11:44 |
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Allowing to move all the armies |
4
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1669 |
by Maaartin 10/08/2011 - 22:41 |
by pelle 10/09/2011 - 18:42 |
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Of anxiety and overlap |
4
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1125 |
by PlumbLunatic 10/08/2011 - 16:33 |
by Cogentesque 10/09/2011 - 12:41 |
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Managing NPC faction with influence |
6
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1633 |
by larienna 10/03/2011 - 12:14 |
by larienna 10/08/2011 - 18:21 |
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Card Action mechanic |
1
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1594 |
by Relexx 10/04/2011 - 01:13 |
by Horatio252 10/05/2011 - 22:53 |
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fibunaccis number sequense for progression based gameplay |
12
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1675 |
by JensT 10/02/2011 - 04:19 |
by JensT 10/04/2011 - 03:08 |
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Civilization management ... Reverse psychology |
4
|
1682 |
by larienna 09/24/2011 - 22:24 |
by larienna 09/27/2011 - 09:52 |
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Guard Dogs- Draft Two |
6
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1497 |
by Three 09/24/2011 - 12:28 |
by Three 09/26/2011 - 15:26 |
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Design Dilemma |
7
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1465 |
by Soulmate 09/15/2011 - 03:29 |
by Soulmate 09/25/2011 - 17:15 |
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looking for scoring idea based on puzzle/tile laying |
5
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1418 |
by NewbieDesigner 09/20/2011 - 15:54 |
by OHMS Gaming 09/21/2011 - 23:42 |
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