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Mechanics

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Chesslike boardgame with double-roled pieces; too complex?
25
2638 by SLiV
10/22/2011 - 06:34
by SLiV
11/04/2011 - 12:53
Unified system
0
1348 by hotsoup
11/02/2011 - 20:52
n/a
ccg combat system - too complex?
2
2085 by Fhizban
11/01/2011 - 08:36
by Fhizban
11/01/2011 - 15:08
Printing of Gameboards
5
1320 by johnbianco1963
10/19/2011 - 13:51
by johnbianco1963
11/01/2011 - 14:26
how to create A-symmetrical map design but still get a balanced game?
5
2176 by omni989
10/28/2011 - 13:45
by omni989
10/29/2011 - 06:36
I think I found my civ produciton mechanic
2
1398 by larienna
10/27/2011 - 11:00
by larienna
10/28/2011 - 11:17
Cyberwar CCG Gameplay
9
1609 by Fhizban
10/25/2011 - 03:04
by Fhizban
10/27/2011 - 11:21
Resourceless card game
9
1706 by ptkaisen
09/18/2011 - 11:00
by SilentFury
10/27/2011 - 10:41
Basic restrictions
12
2064 by hotsoup
10/24/2011 - 18:24
by JaffetC
10/27/2011 - 02:32
Pluginable Games
18
2145 by larienna
10/14/2011 - 09:59
by NativeTexan
10/26/2011 - 11:53
Victory conditions when the units won't die
7
1643 by SilentFury
10/24/2011 - 11:06
by SilentFury
10/26/2011 - 00:23
Dice roll vs. coin flip
9
2868 by ReluctantPirateGames
10/23/2011 - 20:39
by kos
10/25/2011 - 03:01
Squares vs. Hexs (and a dice/chance question)
15
2296 by Geikamir
10/20/2011 - 14:43
by Maaartin
10/24/2011 - 16:47
Double Faced vs. Split (cards)
6
1638 by MOON-E
10/19/2011 - 22:50
by JaffetC
10/20/2011 - 18:49
Fallen Kingdoms: Changing Rules part 2
4
1285 by larienna
10/11/2011 - 22:36
by larienna
10/13/2011 - 12:06
Need feedback for changing a rule in my game
9
1745 by larienna
10/07/2011 - 22:31
by bonsaigames
10/10/2011 - 11:44
Allowing to move all the armies
4
1669 by Maaartin
10/08/2011 - 22:41
by pelle
10/09/2011 - 18:42
Of anxiety and overlap
4
1125 by PlumbLunatic
10/08/2011 - 16:33
by Cogentesque
10/09/2011 - 12:41
Managing NPC faction with influence
6
1633 by larienna
10/03/2011 - 12:14
by larienna
10/08/2011 - 18:21
Card Action mechanic
1
1594 by Relexx
10/04/2011 - 01:13
by Horatio252
10/05/2011 - 22:53
fibunaccis number sequense for progression based gameplay
12
1675 by JensT
10/02/2011 - 04:19
by JensT
10/04/2011 - 03:08
Civilization management ... Reverse psychology
4
1682 by larienna
09/24/2011 - 22:24
by larienna
09/27/2011 - 09:52
Guard Dogs- Draft Two
6
1497 by Three
09/24/2011 - 12:28
by Three
09/26/2011 - 15:26
Design Dilemma
7
1465 by Soulmate
09/15/2011 - 03:29
by Soulmate
09/25/2011 - 17:15
looking for scoring idea based on puzzle/tile laying
5
1418 by NewbieDesigner
09/20/2011 - 15:54
by OHMS Gaming
09/21/2011 - 23:42
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by Dr. Radut