Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
D&D D4 alternative - PentaBelt |
3
|
1890 |
by Orangery 11/21/2016 - 15:10 |
by Orangery 11/23/2016 - 06:30 |
|
Placing information on the back of the card |
3
|
1810 |
by larienna 10/30/2016 - 11:48 |
by FreedomPortal 11/06/2016 - 10:16 |
|
Devensive Concepts |
3
|
1612 |
by Desprez 10/27/2016 - 08:48 |
by Desprez 10/28/2016 - 23:19 |
|
Cost Balance for Abilities |
3
|
1495 |
by danielbishop56 09/08/2016 - 00:32 |
by Squinshee 09/08/2016 - 16:59 |
|
Do you think this is a viable mechanic? |
3
|
1651 |
by mcobb83 08/14/2016 - 10:27 |
by mcobb83 08/15/2016 - 00:48 |
|
My Game's Rules & Mechanics - Card Game, Lane Combat, "No Luck" |
3
|
2134 |
by cyruseli 07/27/2016 - 22:43 |
by Zag24 07/28/2016 - 13:30 |
|
Trading Mechanic |
3
|
2412 |
by Tbone 07/26/2016 - 23:47 |
by Zag24 07/27/2016 - 17:33 |
|
Flag tiles |
3
|
1369 |
by cripplefish 07/12/2016 - 11:49 |
by Zag24 07/12/2016 - 14:06 |
|
Trying to make a rules light combat system with no down time for a wargame |
3
|
1721 |
by mongoosedog 06/23/2016 - 11:18 |
by X3M 06/23/2016 - 14:46 |
|
Looking for feedback on combat system |
3
|
1880 |
by Zag24 05/20/2016 - 15:14 |
by Zag24 05/22/2016 - 13:10 |
|
Cards vs punchouts for equipment |
3
|
1563 |
by djayshaggy 05/10/2016 - 23:43 |
by Zag24 05/11/2016 - 18:01 |
|
Revisiting the Drawing of Cards |
3
|
1901 |
by ruy343 03/28/2016 - 11:55 |
by Gabe 03/28/2016 - 14:40 |
|
Hidden treasures, or public treasures? |
3
|
2074 |
by EdWedig 02/18/2016 - 23:05 |
by trichinosis 02/20/2016 - 12:31 |
|
Finding a Non-messy and quick Concurrent Play and Scoring Method |
3
|
1632 |
by Black_Pearl 02/09/2016 - 11:57 |
by JayProducer 02/11/2016 - 14:06 |
|
Trying to figure out a Bluffing/Bragging/Betting mechanic. |
3
|
2416 |
by Tbrown1079 02/06/2016 - 17:28 |
by JayProducer 02/07/2016 - 14:34 |
|
Need help with post-battle mechanics on allied troops fatalities |
3
|
1653 |
by cazseus 11/06/2015 - 23:21 |
by Jarec 11/10/2015 - 10:48 |
|
Time Track Games |
3
|
2153 |
by j1hopki1 10/17/2015 - 21:07 |
by Casamyr 10/19/2015 - 15:24 |
|
Pirate ship combat dice Mechanic |
3
|
2722 |
by drktron 08/13/2015 - 17:48 |
by Implementor37 08/20/2015 - 13:10 |
|
Flower Game Balance Advice Needed |
3
|
1645 |
by tuscansun 06/21/2015 - 01:00 |
by debiant 06/21/2015 - 09:24 |
|
(Almost) Finished Course Ruler Device |
3
|
2170 |
by Game_Fleet 04/30/2015 - 21:41 |
by Zag24 05/05/2015 - 15:40 |
|
dual use cards - events vs Battle modifier |
3
|
1945 |
by MarkD1733 03/12/2015 - 00:32 |
by MarkD1733 03/13/2015 - 00:11 |
|
Need help with mechanic for tracking manning level & quality and assigning them to naval ships |
3
|
1610 |
by Broadsword56 03/08/2015 - 15:33 |
by Broadsword56 03/09/2015 - 13:09 |
|
Solitaire "urgency" track to make enemy AI launch increasingly desperate missions? |
3
|
5815 |
by Broadsword56 02/06/2015 - 18:57 |
by Broadsword56 02/10/2015 - 01:40 |
|
Eureka! a combat system. |
3
|
1826 |
by jasongreeno 01/28/2015 - 20:11 |
by DifferentName 01/29/2015 - 22:34 |
|
Resolving complex combat interactions - simply |
3
|
3609 |
by thoughtfulmonkey 12/23/2014 - 20:18 |
by danartman 01/09/2015 - 18:44 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread