Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Ideas for 17th century trade goods |
14
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5050 |
by kos 01/29/2012 - 06:20 |
by jirmen90 04/28/2014 - 03:54 |
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Mechanics looking for a theme |
14
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1961 |
by Maaartin 11/10/2011 - 18:52 |
by Maaartin 11/17/2011 - 15:12 |
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Looking for input on Stock Market Mechanic |
14
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2571 |
by Grall Ritnos 02/07/2011 - 13:27 |
by innuendo 02/09/2011 - 20:03 |
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Warring nations mechanic |
14
|
2009 |
by drktron 12/30/2010 - 14:47 |
by drktron 01/29/2011 - 09:18 |
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creating cards |
14
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2101 |
by Ritichi 11/28/2010 - 01:15 |
by Ritichi 12/11/2010 - 11:35 |
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Equipment progression and Why have different weapons? |
13
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2264 |
by larienna 07/21/2021 - 11:59 |
by larienna 08/06/2021 - 10:20 |
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A survey for my game. |
13
|
1675 |
by PG-Developement 08/25/2019 - 16:55 |
by Jay103 08/30/2019 - 12:01 |
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Creating a voting assembly mechanic |
13
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1679 |
by red 01/01/2019 - 22:26 |
by questccg 01/07/2019 - 23:00 |
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Hex Modern wargame: Avoid the RPS immunity between units? |
13
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2485 |
by larienna 08/26/2018 - 11:56 |
by X3M 08/30/2018 - 04:19 |
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A life achievements game with hazards and banking. |
13
|
1903 |
by cerpn 08/08/2018 - 14:22 |
by cerpn 08/09/2018 - 10:42 |
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Naturally limiting army size/movement |
13
|
2002 |
by Daggaz 03/14/2018 - 07:42 |
by gxnpt 03/15/2018 - 07:42 |
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All Lose in a Non-Cooperative Card Game? |
13
|
2254 |
by JustAnEye 10/02/2017 - 09:01 |
by JustAnEye 10/04/2017 - 16:20 |
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Territory expansion and crunching |
13
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2533 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
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Character Sheet Stat Balancing |
13
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3917 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
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Worker placement on individual player boards |
13
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3156 |
by Rick L 02/09/2017 - 10:10 |
by Rick L 02/20/2017 - 04:10 |
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Secondary RPS on a forever expanding game |
13
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3615 |
by X3M 12/10/2016 - 10:49 |
by X3M 07/04/2017 - 02:18 |
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Randomly taking card from another player's hand. |
13
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2751 |
by FreedomPortal 11/06/2016 - 09:58 |
by polyobsessive 11/21/2016 - 09:28 |
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Diceless Fate/Fudge Mechanic for RPG |
13
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3281 |
by Toa Lewa 11/02/2016 - 19:26 |
by richdurham 11/13/2016 - 17:51 |
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HELP with Combat Mechanics |
13
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3117 |
by Westmaas 10/29/2016 - 22:27 |
by Westmaas 04/15/2017 - 22:32 |
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Searching a simple combat mechanic that allow a lot of unit variety in low quantities |
13
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3020 |
by larienna 05/31/2016 - 22:45 |
by X3M 07/05/2016 - 11:14 |
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Cubes or Tokens |
13
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2452 |
by Gabe 03/09/2016 - 16:05 |
by Gabe 03/11/2016 - 12:53 |
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Choosing Your Victory |
13
|
2338 |
by Tbone 05/01/2015 - 09:54 |
by questccg 05/02/2015 - 11:47 |
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Thinking about fine-tuning of explicit probability |
13
|
3617 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
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How can I make skill checks more than just rolling a die? |
13
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2359 |
by Blunder 06/15/2014 - 13:49 |
by ErnstFourie 06/18/2014 - 04:11 |
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A different twist on an old mechanic. |
13
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1882 |
by Ecarots 08/26/2013 - 19:05 |
by Ecarots 08/29/2013 - 20:29 |
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