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Mechanics

For the discussion of how to create, balance, and implement mechanics.
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Tracking things like HP, Experience... etc
17
2176 by DevinSmith
09/04/2012 - 23:34
by nevarin
09/13/2012 - 23:26
Tracking shared victory points
5
499 by occam-razor
04/24/2017 - 13:39
by occam-razor
04/25/2017 - 11:30
Tracking score - different options
8
1394 by kornelijepetak
11/23/2010 - 18:54
by rcjames14
11/25/2010 - 01:44
Tracking Monsters Health (and possibly ability recharge times)
4
667 by TwentyPercent
02/08/2013 - 10:23
by TwentyPercent
02/08/2013 - 13:23
Tracking mission progress
6
1415 by diluce
01/10/2015 - 14:13
by diluce
01/12/2015 - 12:01
Tracking health, ideas?
10
1563 by questccg
04/12/2013 - 18:34
by MikeyNg
04/14/2013 - 18:35
tracking health for multiple units of the same type
11
1393 by undeliverer
07/07/2015 - 13:13
by undeliverer
07/10/2015 - 23:59
Tracking effects over time.
4
697 by Desprez
11/27/2012 - 17:00
by MarkKreitler
11/28/2012 - 06:45
Track bids from each player on multiple items?
6
627 by BenMora
12/17/2012 - 16:15
by Leadpipe
01/03/2013 - 12:46
Track and intercept tornado mechanic
[Page 1, 2]
46
3111 by NewbieDesigner
09/06/2012 - 08:56
by NewbieDesigner
10/15/2012 - 07:18
totally new mechanics for TCG
[Page 1, 2, 3]
72
5043 by P3ERCGAMINGYSTEMS
01/04/2016 - 07:54
by questccg
01/08/2016 - 20:09
tornado storm chasing game follow up
6
931 by NewbieDesigner
11/27/2012 - 11:23
by NewbieDesigner
11/30/2012 - 12:46
Too Much Secrecy and Trust?
2
908 by Arthur Wohlwill
12/30/2015 - 14:17
by questccg
12/30/2015 - 21:31
Too many dice? + Combat mechanic
7
966 by Matt201
11/16/2012 - 00:07
by JustActCasual
11/21/2012 - 17:33
Too many cards vs not enough?
0
1182 by silasmolino
04/18/2013 - 23:10
n/a
To much randomness?
7
1282 by Voron
10/26/2013 - 15:38
by NakedPin
10/28/2013 - 20:33
To keyword or not to keyword?
7
933 by MayuPolo
09/21/2013 - 12:25
by Yamahako
09/24/2013 - 02:34
timed "inflation" vs choosing when to "inflate"
8
1487 by MarkD1733
05/08/2015 - 21:18
by MarkD1733
06/02/2015 - 20:24
Time traveling mechanic
1
857 by Jordy
12/24/2009 - 09:34
by infocorn
12/24/2009 - 09:41
Time track mechanic in Worker placement game
3
1389 by CourageousGecko
01/21/2014 - 14:43
by CourageousGecko
01/29/2014 - 22:29
Time Track Games
3
1084 by j1hopki1
10/17/2015 - 21:07
by Casamyr
10/19/2015 - 15:24
Time and actions abstraction in wargame turns -resources or tools to develop
0
902 by ndixon
09/03/2014 - 14:24
n/a
Tile Shapes
6
769 by Chorkstain
03/02/2010 - 23:28
by Pastor_Mora
03/03/2010 - 17:20
Tile movement mechanics ?
3
1442 by mongoosedog
11/30/2014 - 12:39
by mongoosedog
12/01/2014 - 16:27
Tile Based Exploration - Room Features by Dice
0
218 by mattehdeh
08/14/2017 - 09:42
n/a
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by Dr. Radut