Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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Rulebook editing style guide |
3
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1954 |
by curby 10/27/2020 - 01:22 |
by KC 10/28/2020 - 05:52 |
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Co-designer issues. Advice needed. |
3
|
1986 |
by Mrtwills 05/10/2016 - 13:09 |
by richdurham 05/10/2016 - 22:31 |
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Text abilities, evaluating potential, a pain in board game design |
3
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2228 |
by larienna 09/24/2015 - 12:01 |
by X3M 09/25/2015 - 13:45 |
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Mathematics Background |
3
|
2119 |
by CCGer 04/07/2015 - 08:32 |
by richdurham 04/07/2015 - 17:32 |
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List of games? |
3
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2240 |
by X3M 05/31/2014 - 07:22 |
by X3M 06/01/2014 - 07:05 |
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Looking for examples of Iconography for complex ideas |
3
|
3466 |
by Jacksmack 10/07/2013 - 10:43 |
by Jacksmack 10/08/2013 - 15:46 |
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Movie on Game Design or Board Gaming in general |
3
|
1494 |
by Aerjen 05/21/2013 - 19:34 |
by RGaffney 05/21/2013 - 22:34 |
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In Praise of Roll n' Writes |
4
|
2304 |
by let-off studios 08/30/2019 - 09:36 |
by let-off studios 09/12/2019 - 15:57 |
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The Psychology of Dice |
4
|
2493 |
by Soulfinger 06/05/2015 - 01:06 |
by Icynova 06/05/2015 - 15:31 |
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Blog Post: The runaway leader problem, catch-up mechanics & player engagement |
4
|
2241 |
by GamesPrecipice 01/29/2014 - 13:12 |
by devaloki 01/29/2014 - 22:48 |
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How to analyze a game by the look |
4
|
1940 |
by larienna 07/16/2011 - 20:03 |
by Kirioni 07/17/2011 - 12:03 |
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space theme board game idea |
4
|
5919 |
by J16022 12/20/2010 - 12:54 |
by markbenaldo 01/17/2011 - 20:53 |
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Designing a game to playtest a different game? |
4
|
1857 |
by agrandstudent 04/06/2010 - 04:36 |
by bielie 04/08/2010 - 10:10 |
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Could avoiding unique abilities be beneficial for the designer and the player? |
5
|
3289 |
by larienna 04/30/2021 - 12:02 |
by questccg 05/01/2021 - 15:20 |
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Foreshadowing Random Events |
5
|
2912 |
by ananda 11/26/2019 - 19:06 |
by Biggle Bear 04/23/2020 - 14:14 |
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Should every game of considerable length have a quick run-through section |
5
|
1848 |
by cloa513 07/21/2017 - 20:15 |
by Super-Tooned 07/22/2017 - 02:09 |
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Designing for Fun and the value of Satisfaction |
5
|
2426 |
by GamesPrecipice 01/26/2015 - 11:28 |
by GamesPrecipice 02/17/2015 - 10:45 |
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Name for your collection of game designs? |
5
|
2467 |
by baberahamlincoln 04/25/2014 - 13:14 |
by Godzirra 04/26/2014 - 09:58 |
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How to design a worker placement game: Part 1 |
5
|
3242 |
by LukeLaurie 04/18/2014 - 21:12 |
by LukeLaurie 04/20/2014 - 16:24 |
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New card/table top game design concept |
5
|
2322 |
by kingspud 01/04/2013 - 10:36 |
by Robinson 01/10/2013 - 11:29 |
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Game Design Books |
5
|
2110 |
by emperorrossco 12/07/2012 - 06:37 |
by mtg123 12/07/2012 - 19:06 |
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Caring for your game after release |
5
|
1748 |
by Cogentesque 11/23/2012 - 04:47 |
by The Chaz 11/29/2012 - 11:41 |
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SAZ (Spiele-Autoren-Zunft e.V.) and other Boardgame Clubs |
6
|
1909 |
by postworld 02/05/2021 - 07:29 |
by questccg 02/06/2021 - 18:39 |
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20 Years, 20 Lessons. An interesting article on card design by Mtg's Mark Rosewater. |
6
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4371 |
by JewellGames 06/13/2016 - 15:30 |
by lucyda 07/25/2016 - 08:19 |
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Design by asking and answering questions |
6
|
3292 |
by Mrtwills 09/07/2015 - 10:00 |
by Mrtwills 10/05/2015 - 17:58 |
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