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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may o...
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Pick Up + Deliver Themes?
7
1489 by el Traveem
11/28/2015 - 13:45
by el Traveem
12/04/2015 - 04:22
Looking to form a board game designers group in Kansas
7
2214 by compman
10/14/2015 - 17:46
by compman
10/23/2016 - 01:40
3d models vs standees
7
1507 by Mechadonic
05/28/2015 - 10:06
by Mechadonic
06/05/2015 - 06:31
The best form of competitive game is 1 v 1
7
1578 by CCGer
03/21/2014 - 05:46
by X3M
03/23/2014 - 09:50
Wall of Text or is it just personality type?
7
801 by Willi B
02/23/2012 - 05:12
by mdkiehl
02/25/2012 - 23:06
Spicing up the Simple: analysis
7
895 by Taavet
03/11/2010 - 15:08
by Gamingnutrpg
03/30/2010 - 10:21
Yehuda has a nice list about common design flaws
7
1120 by Willi B
09/29/2008 - 13:45
by notMe
01/23/2009 - 17:32
20 Years, 20 Lessons. An interesting article on card design by Mtg's Mark Rosewater.
6
1977 by JewellGames
06/13/2016 - 15:30
by lucyda
07/25/2016 - 08:19
Design by asking and answering questions
6
1487 by Mrtwills
09/07/2015 - 10:00
by Mrtwills
10/05/2015 - 17:58
One Piece of Advice from Designers & Publishers
6
2263 by MicroStack Games
07/23/2014 - 14:36
by jeffinberlin
07/29/2014 - 12:27
Designer Ego and the Limitations it will cause
6
1623 by GamesPrecipice
06/23/2014 - 09:54
by GamesPrecipice
06/27/2014 - 17:03
Approachability - Reducing Barriers to Entry for New Players
6
1876 by GamesPrecipice
04/03/2014 - 11:02
by devaloki
05/27/2014 - 16:04
Preeminence of sharing ideas.
6
1065 by Aquilius
02/17/2012 - 08:46
by Aquilius
02/18/2012 - 05:10
Experience with Family Pastimes games?
6
977 by lordgoon
09/03/2008 - 00:09
by Dralius
09/04/2008 - 10:55
Should every game of considerable length have a quick run-through section
5
516 by cloa513
07/21/2017 - 20:15
by Super-Tooned
07/22/2017 - 02:09
Designing for Fun and the value of Satisfaction
5
1533 by GamesPrecipice
01/26/2015 - 11:28
by GamesPrecipice
02/17/2015 - 10:45
Name for your collection of game designs?
5
1661 by baberahamlincoln
04/25/2014 - 13:14
by Godzirra
04/26/2014 - 09:58
How to design a worker placement game: Part 1
5
1769 by LukeLaurie
04/18/2014 - 21:12
by LukeLaurie
04/20/2014 - 16:24
New card/table top game design concept
5
1099 by kingspud
01/04/2013 - 10:36
by Robinson
01/10/2013 - 11:29
Game Design Books
5
1157 by emperorrossco
12/07/2012 - 06:37
by mtg123
12/07/2012 - 19:06
Caring for your game after release
5
973 by Cogentesque
11/23/2012 - 04:47
by The Chaz
11/29/2012 - 11:41
The Psychology of Dice
4
1362 by Soulfinger
06/05/2015 - 01:06
by Icynova
06/05/2015 - 15:31
Blog Post: The runaway leader problem, catch-up mechanics & player engagement
4
1390 by GamesPrecipice
01/29/2014 - 13:12
by devaloki
01/29/2014 - 22:48
How to analyze a game by the look
4
1001 by larienna
07/16/2011 - 20:03
by Kirioni
07/17/2011 - 12:03
space theme board game idea
4
3751 by J16022
12/20/2010 - 12:54
by markbenaldo
01/17/2011 - 20:53
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by Dr. Radut