Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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Card Games - what are you looking for? |
8
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2022 |
by Kirkatronics 09/18/2016 - 11:13 |
by Mr. ShinyObject 09/19/2016 - 05:09 |
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Any interest in video interviews with publishers and designers? |
8
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2060 |
by Gabe 04/06/2016 - 21:06 |
by Gabe 04/07/2016 - 14:19 |
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Making Games that tell stories |
8
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3342 |
by larienna 05/23/2014 - 10:58 |
by lewpuls 05/30/2014 - 10:52 |
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Several questions on opinions, knowledge and other |
8
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2558 |
by Mansemat 04/01/2014 - 15:57 |
by McTeddy 04/02/2014 - 21:44 |
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Types of Balance in Game Design |
8
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2744 |
by GamesPrecipice 01/08/2014 - 20:21 |
by X3M 01/11/2014 - 09:25 |
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Sharing the games: losing value by copies or stealing? |
8
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1798 |
by PauloAugusto 12/07/2011 - 19:27 |
by James Rex 02/12/2012 - 17:36 |
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How important are thematics and illustrations? |
8
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3162 |
by Ronschuijt 04/01/2010 - 08:31 |
by Kalmari Krapula 11/24/2010 - 13:13 |
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The 5 player situation in hex based game - alternatives? |
8
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2831 |
by Willi B 05/09/2009 - 04:19 |
by Willi B 05/10/2009 - 09:29 |
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Market Research |
8
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2862 |
by randrews0317 03/23/2009 - 15:36 |
by randrews0317 03/24/2009 - 15:03 |
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Any suggestions for themes. |
8
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1494 |
by Katherine 10/20/2008 - 06:01 |
by bielie 12/10/2009 - 17:12 |
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What is the hardest part of game creation, and what's your solution? |
7
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2298 |
by MAR 01/24/2018 - 22:27 |
by questccg 01/25/2018 - 20:43 |
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I'm speaking at indiecade |
7
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2027 |
by McTeddy 10/08/2016 - 01:57 |
by Kirkatronics 10/10/2016 - 04:57 |
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Pick Up + Deliver Themes? |
7
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2507 |
by el Traveem 11/28/2015 - 13:45 |
by el Traveem 12/04/2015 - 04:22 |
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Looking to form a board game designers group in Kansas |
7
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3332 |
by compman 10/14/2015 - 17:46 |
by compman 10/23/2016 - 01:40 |
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3d models vs standees |
7
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3104 |
by Mechadonic 05/28/2015 - 10:06 |
by Mechadonic 06/05/2015 - 06:31 |
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The best form of competitive game is 1 v 1 |
7
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2459 |
by CCGer 03/21/2014 - 05:46 |
by X3M 03/23/2014 - 09:50 |
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Wall of Text or is it just personality type? |
7
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1678 |
by Willi B 02/23/2012 - 05:12 |
by mdkiehl 02/25/2012 - 23:06 |
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Spicing up the Simple: analysis |
7
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1705 |
by Taavet 03/11/2010 - 15:08 |
by Gamingnutrpg 03/30/2010 - 10:21 |
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Yehuda has a nice list about common design flaws |
7
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2676 |
by Willi B 09/29/2008 - 13:45 |
by notMe 01/23/2009 - 17:32 |
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SAZ (Spiele-Autoren-Zunft e.V.) and other Boardgame Clubs |
6
|
1909 |
by postworld 02/05/2021 - 07:29 |
by questccg 02/06/2021 - 18:39 |
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20 Years, 20 Lessons. An interesting article on card design by Mtg's Mark Rosewater. |
6
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4371 |
by JewellGames 06/13/2016 - 15:30 |
by lucyda 07/25/2016 - 08:19 |
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Design by asking and answering questions |
6
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3292 |
by Mrtwills 09/07/2015 - 10:00 |
by Mrtwills 10/05/2015 - 17:58 |
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One Piece of Advice from Designers & Publishers |
6
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3329 |
by MicroStack Games 07/23/2014 - 14:36 |
by jeffinberlin 07/29/2014 - 12:27 |
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Designer Ego and the Limitations it will cause |
6
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2568 |
by GamesPrecipice 06/23/2014 - 09:54 |
by GamesPrecipice 06/27/2014 - 17:03 |
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Approachability - Reducing Barriers to Entry for New Players |
6
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2717 |
by GamesPrecipice 04/03/2014 - 11:02 |
by devaloki 05/27/2014 - 16:04 |
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